![]() |
[WIP] Weapon Models - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [WIP] Weapon Models (/showthread.php?tid=1609) |
RE: [WIP] Weapon Models - hutty - 04-30-2012 finally ... good job ![]() RE: [WIP] Weapon Models - rocknroll237 - 04-30-2012 Anyone got any other weapons I can download? ![]() RE: [WIP] Weapon Models - W4RP1G - 04-30-2012 I followed the instruction from the merge request mepper submitted. I changed the first line and precache lines in qcsrc/server/w_rifle.qc and put the pk3 in my personal data folder, but I still have the same rifle when I test it in single player. Am I missing something? RE: [WIP] Weapon Models - Mr. Bougo - 05-01-2012 Did you compile the source code? You need to extract the sources to a separate directory (not in your data directory to avoid clutter), make your changes, compile them with fteqcc and put the resulting progs.dat in your data directory. RE: [WIP] Weapon Models - Maddin - 05-01-2012 The model doesn´t work in the game because in the package there is no iqm or md3 model, only the blend file (which isn´t supported by the Engine, or is it?). You have to use Blender and export the model to a supported format (iqm I guess). RE: [WIP] Weapon Models - poVoq - 05-20-2012 Sooo... when will it be in the game then? :p RE: [WIP] Weapon Models - hutty - 05-20-2012 probable another 5 forevers RE: [WIP] Weapon Models - Mr. Bougo - 05-21-2012 That's five "forever"s... That's like... fiveforever! Hm, sorry, that didn't work out. I'll be over there if you need me. It will be in a next release if it gets merged, I guess. Don't expect a minor version bump just for a model change. RE: [WIP] Weapon Models - hutty - 05-21-2012 oh ... I guess its only 4 forevers then RE: [WIP] Weapon Models - Mepper - 05-21-2012 There is already a merge request for it. But Mikeeee made it, so not sure if devs will accept, or even give attention D: RE: [WIP] Weapon Models - tZork - 05-21-2012 One problem is the model was made for the current rifle function. But new there's some who wish to merge rifle and nex functions in one weapon. If that happens, this model likely wont fit. Anyway, Mr. Bougo is correct that if it will make it in, it will likely be around next release. Best bet for you impatient ppl is to use the source files and makes a in-game working model out of it ![]() RE: [WIP] Weapon Models - hutty - 05-21-2012 5 forevers ... ![]() RE: [WIP] Weapon Models - s1lence - 07-28-2012 Is it planned to have a new model for the mortar? The current one looks bad. RE: [WIP] Weapon Models - rocknroll237 - 07-29-2012 I'm okay with the mortar. It only needs a little bit of tweaking imo. RE: [WIP] Weapon Models - machine! - 07-29-2012 Yhe current one looks awesome IMO, just tweak it so it fits in with the rest. ![]() RE: [WIP] Weapon Models - rafallus - 07-29-2012 Hagar is in much bigger need of rework than this. RE: [WIP] Weapon Models - machine! - 07-29-2012 I like the hagar's model, but yeah, it'll need polish to look as good as the new models. RE: [WIP] Weapon Models - .Danny. - 07-29-2012 like the mortar model just needs retexturing I think. personally my favourite weapon in terms of looks and hagar NEEDS a remodel but hopefully it doesn't get taken off completely as I like using the weapon alot! RE: [WIP] Weapon Models - hutty - 07-30-2012 Technically all the weapons (escept laser - minstanex - nex) need new models ... Although alot of the projects in this thread have died ... I would avoid doing models until Samual is done messing up the weapon system ... here is my view on if each weapon needs a remodel no - laser -- as much as the new model doesn't fit for the laser ... its fine no - shotgun -- model fits it perfectly ... no low polly issues either maybe - mg -- there is a model in progress ... but samual says he is getting rid of bullets yes - hagar -- needs model with sweet animations yes - electro -- model looks dated ... needs to be any visible electro fluid needs to be sloshy NO - crylink -- I want to keep the crylink with the model it has always had ... forever :3 maybe - rifle -- samuals cutting bullets ... and there is a finished model ... no - nex -- just got one yes - RL -- needs animations and awsomeness ... its kinda lame atm YES - fireball -- ...... i dont even need to say anything about this one YES - tag seeker -- same as above maybe - HLAC -- it needs a new model ... but then it would loose some of its charm :/ YES - portolaunch -- gaaaa that model sucks YES - ball thrower -- same as above YES - hook -- looks like a plastic bag with a nozzle ... >.< no - minelayer -- model is actually pretty fitting yes - mortar needs a new model too The main issue is new models need to be in better quality than the ones we currently have
The other main issue is modelers who are scared to texture ... pretty much half of the models here have died of no-texture sickness ... RE: [WIP] Weapon Models - .Danny. - 07-31-2012 Are these official or are these just your personal preferences because, no offence but it should be voted on as to whether some weapons need redoing or not. e.g. new laser model could be more fitting as hook instead hence reason not to finalise it being used for the laser model. I'm sure I'm not the only one that's mentioned this. RE: [WIP] Weapon Models - rafallus - 07-31-2012 Quote:NO - crylink -- I want to keep the crylink with the model it has always had ... forever :3 Actually, crylink could use some polish too, I'm not keen on complete remodelling, but some parts could be smoothed out. As for hagar, I'm not saying that general idea is bad (IMO it's not), but low poly and quality of textures shows on this one the most, besides port-o-launch/ball launcher. Quote:no - minelayer -- model is actually pretty fitting Only issue is that "placeholder texture". Other than that, I'm fine with that. I know that most models in fact could use some improvements (and ALL could use animation, except maybe nex), but those IMO stick out the most. Quote:e.g. new laser model could be more fitting as hook instead hence reason not to finalise it being used for the laser model. I'm sure I'm not the only one that's mentioned this. Don't forget spawn weapon replacing plans might throw this off. Quote:Are these official or are these just your personal preferences because, no offence but it should be voted on as to whether some weapons need redoing or not. Sure, let's vote over this, though admittedly, some of results are pretty much known by now (eg. hagar). And bigger issue: WHO is gonna do it? RE: [WIP] Weapon Models - hutty - 07-31-2012 those were personal preference ... not official and WHO is going to do it IS the biggest issue ... im too wrapped up with mapping and tutorials atm ... I dont have time for weapon modeling too atm... although I think the best answer to this question is ... why not u ![]() ![]() ![]() ![]() RE: [WIP] Weapon Models - machine! - 07-31-2012 Crylink is the oldest model, it need to be replaced tbh, its from nexuiz 1. RE: [WIP] Weapon Models - .Danny. - 07-31-2012 If you can't get someone to do something well do it yourself....I know I know but I have no technical no how whatsoever unfortunately. RE: [WIP] Weapon Models - machine! - 07-31-2012 I can do one, sure, but it will look like crap, I rather contribute to the project in other ways, maybe code perhaps. |