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[SUGGESTION] Classes Gamemode - Printable Version

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+--- Thread: [SUGGESTION] Classes Gamemode (/showthread.php?tid=10034)



Classes Gamemode - athrowaway - 06-06-2025

I am a fan of TF2 and its take on the shooter genre. Why not a game-mode with classes that have distinct roles like that game? Instead of looting powerups and weapons, you choose a class that comes with a set of abilities and weapons that encourage a specific playstyle. The clases could be designed to check and balance one another to keep things interesting and to encourage teamwork. I think it could be a lot of fun if done right. Instead of copying TF2 exactly, the  mod could be balanced in a way that would work better in Xonotic.

Class Ideas:
  • Scout - can move fast, use grapling hook
  • Rocketman - can shoot aoe rockets and do rocket jumps without taking damage from own rockets
  • Demoman - can create traps with explosives
  • Engineer - can build turrets, health dispensers, etc
  • Medic - has weapons that heal allies
  • Spy - can turn invisible, diguise as the enemy, sabotage enemy engineer buildings, etc
  • Heavy - Can tank a lot of damage but moves slow, great when working with medic
  • Sniper - snipes people



RE: Classes Gamemode - Mario - 06-07-2025

Funnily enough, Team Fortress 2 has its roots as a Quake mod, same as Xonotic!

There are very few programmers well-versed in Xonotic's source that would be capable of bringing a project like this to life, but I agree that it would be a fun mode to play and wish you the best finding (or developing) the skills required to make it work!