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[DM] Codex - Printable Version

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+--- Thread: [DM] Codex (/showthread.php?tid=10174)



[DM] Codex - SpiKe - 06-20-2026

Hi!

This is a port of "DM-Codex" from Unreal Tournament 1999 to Xonotic.

No conversion tools were used.
The map was made by running UnrealEd and NetRadiant side by side. As a result, the geometry of this map is broadly similar to that of the original.
However, this port has been tweaked to suit Xonotic’s gameplay, and includes some additional details.

Download:
Codex_v2

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Screenshots
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[Image: Ty2qyYC.jpeg]
[Image: hwx1wU5.jpeg][Image: IKNm14s.jpeg]
[Image: 118qbL8.jpeg][Image: Qg9vKox.jpeg]
[Image: 9o7h9tf.jpeg]

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Credits and Licence
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The original UT99 map was created by Cliff Bleszinski and is the intellectual property of Epic Games, Inc.
As such, this map is a fan-made port and is not subject to any licence.

However, the map source is included in the PK3.

All textures are licensed under the GPLv3 (Xonotic stock textures + one custom texture).

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Tools used
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Edition: NetRadiant-custom
Compilation: q3map2
Custom textures: GIMP


RE: [DM] Codex - SpiKe - 06-22-2026

Already a first update, thanks Kotangens, Mirio, Kyle and DetectivePikachu for their feedback!
I might try some bigger changes in a future version - Pika suggested replacing some lifts with portals - but first I’d be interested in some DM or TDM playtesting.

Changes in Codex_v2:
  • Scaled the BSP by a factor of 1,10 (the map was too cramped).
  • Fixed some locations where players could get stuck (stairs, lamps).
  • Added small crates for a better access to the Strength + Crylink platform.
  • Disabled water reflections in the .mapinfo, as they looked bad.
  • Fixed off-centred lights and a few misaligned textures.

Download link in the first post.


RE: [DM] Codex - sapphire storm - 06-28-2026

Looks awesome! Can't wait to play it. I like the simple colors