[SUGGESTION] Nexuiz forward compatibility - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Nexuiz forward compatibility (/showthread.php?tid=1047) |
Nexuiz forward compatibility - nilyt - 09-28-2010 IIRC this has been discussed to some extend, not really read much on it though. I would like a last Nexuiz patch to allow, to some extend, forward compatbiility. If in say half a year someone new installs Nexuiz maybe through their (outdated?) dist repository and comes upon an empty server list, or a few old empty servers, she might just think there's no community playing that and leave it at that. I know I might have. To give them a 'hint' I would like Nexuiz to possibly poll dpmaster for both Nexuiz and Xonotic Servers and merge them in the Server list. Currently Nexuiz 'crashes' on executing Xonotic CSQC. I know Engine changes might make this unfeasible but maybe there could be a CSQC switch that detects Nexuiz as Host and activate some fallbacks in that case? I know that would be some bloat at least. Or the Server might do client detection and upload a slightly different CSQC with fallbacks in place to Nexuiz clients? What's the teams take on this? RE: Nexuiz forward compatibility - phim - 09-28-2010 So are you saying to include Xonotic servers in the Nexuiz list? If it doesn't take a huge amount of time it would be useful; though I think there will be Nexuiz server for a long time. RE: Nexuiz forward compatibility - divVerent - 09-29-2010 The clients won't really be compatible: missing player models, missing maps. |