![]() |
[SUGGESTION] Caelum - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Caelum (/showthread.php?tid=1084) |
Caelum - Minkovsky - 10-08-2010 http://www.ogre3d.org/tikiwiki/Caelum <-- this. Is it possible to integrate Caleum into Xonotic for special skyboxes? This may require a new brush entity, caelum_skybox, with parameters to be passed to caelum. RE: Caelum - rainerzufalldererste - 10-08-2010 YAY! that looks nice! ![]() RE: Caelum - divVerent - 10-08-2010 It cannot really be "integrated", as it is made in an entirely different 3D engine (Ogre). RE: Caelum - Jergling - 10-09-2010 If it allows the export of skyboxes to textures, then you could just use those textures as skyboxes. RE: Caelum - Minkovsky - 10-16-2010 (10-08-2010, 04:10 PM)divVerent Wrote: It cannot really be "integrated", as it is made in an entirely different 3D engine (Ogre). Well. it is a plug-in, so if coders could QC this, then we'd have the coolest skkyboxing engine EVAH. RE: Caelum - Mr. Bougo - 10-16-2010 Read this over and over until you understand what it means: (10-08-2010, 04:10 PM)divVerent Wrote: It cannot really be "integrated", as it is made in an entirely different 3D engine (Ogre). |