Evilspace2ctf - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Evilspace2ctf (/showthread.php?tid=1098) |
Evilspace2ctf - Cortez666 - 10-11-2010 Download: http://ompldr.org/vNXNiZQ/evilspace2ctf.pk3 RE: Evilspace2ctf - Minkovsky - 10-11-2010 Nice, but... Why do I feel it's sort of ripping off min_ctf1? RE: Evilspace2ctf - Dokujisan - 10-11-2010 You put the jump pad under the flag back in? Ugh. RE: Evilspace2ctf - Cortez666 - 10-11-2010 (10-11-2010, 01:21 PM)Minkovsky Wrote: Nice, but... Why do I feel it's sort of ripping off min_ctf1?no why should i? the evilspacectf map is from 2007 Dokujisan Wrote:You put the jump pad under the flag back in? Yes they work much better now RE: Evilspace2ctf - Sepelio - 10-11-2010 Nice work, but I feel like the big concrete blocks are very plain. Before these had bevels and such in them which gave them a bit of detail and made them look a good bit more interesting. RE: Evilspace2ctf - Antibody - 10-12-2010 Cortez, I tested this map out this evening. Here are my comments. - There is something up w/ the launchpads near the MG spawns. If you strafe at all when you enter them, you are catapulted into space after bouncing off the middle platform. Here is a video of what's happening: Strange launchpad behavior - I agree with Sepelio in that the columns look drab. - The "caution" borders are being used everywhere, which makes them seem less important and repetitive. - There needs to be a way to get to either base without going through the middle. As it stands this is not a good CTF map balance-wise because it would be very easy to camp the middle and shut down the opposing team. - The bounce pads behind the flag work better now! - I like the barrier in front of the flag. I see it as a logistical challenge in getting away with the flag and defending it. It isn't the way to go if you want super-intense gameplay, though. - I had a lot of fun playing with a few routes for capping. Videos here (with a rocket jump) and here (without the rocket jump). RE: Evilspace2ctf - ThePWTULN - 10-16-2010 I agree with Sepelio - it'd be nice if those big pillars had more detail in them. |