Exporting playermodels? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Exporting playermodels? (/showthread.php?tid=1155) |
Exporting playermodels? - FruitieX - 10-29-2010 Does anyone have any idea how to properly export playermodels from blender into the .iqm format? I have the exporter, but it seems to want a full list of all animations to be exported in correct order, which I have no interest in starting to guess as there are some 50+ animations per model. Asking this since I've created a 3rd person animation for the melee attack, if we can't export this the playermodel will just stand still when performing the melee attack in the beta just as before. RE: Exporting playermodels? - DiaboliK - 11-01-2010 The order of animations is in the framegroups file. So if you add a melee attack you need to add it to QC and make sure its in the correct order in the framegroups file. |