[SUGGESTION] Impulse Bindings - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Impulse Bindings (/showthread.php?tid=1180) |
Impulse Bindings - master[mind] - 11-06-2010 Right now, there are several weapons that double up on impulse bindings without allowing the user to separate them or set priority. The most annoying one to me is the MineLayer/Mortar binding on 4. If I have the Minelayer(read, every warmup round) it becomes impossible for me to combo with the nex. Why is this? That I know of, there is no "specific" weapon command, and if there is, it's obviously obscure, this should be an option in the key mapping dialog in game, not a custom binding command. They just keep piling up on other keys. Let's just say I had a frustrating warmup round trying to dump both the minelayer and the sniper rifle just so I could have a normal battle, and dying while I was dumping them. It was unplayable. If I seem like I'm complaining, I am. Not because I want to troll, but because I want to enjoy this game when it's finished. It's constructive criticism. At least, it should be....... RE: Impulse Bindings - Spaceman - 11-07-2010 I have a similar problem with the laser and the useless tuba. You can try changing the keybind to a better impulse. Currently Code: bind "1 impulse 1" // change to either laser or tuba New Code: bind "1 impulse 230" // pick the laser Below is a list of impulses originally from Nexuiz OUNS. Note the impulse numbers could easily change as Xonotic is still in development. Some of the weapon names have changed and will continue to evolve. Impulse weapon 230 Laser 231 Shotgun 232 Machine Gun 233 Mortar 234 Mine Layer 235 Electro 236 Crylink 237 Nex 238 Hagar 239 Rocket Launcher 240 Port-O-Launch 241 MinstaNex 242 Grappling Hook 243 Heavy Laser Assault Cannon 244 @#!%'n Tuba 245 Sniper Rifle 246 Fireball 247 T.A.G. Seeker 248 - 253 Reserved for future weapons RE: Impulse Bindings - divVerent - 11-07-2010 This method is not really supported, and the impulse numbers may be subject to future changes. Better idea: use the weapon priority menu to put the gun you want to prefer on a weapon button above the others. For example, if the Mortar is above the Mine Layer, then pressing 4 will always choose the Mortar first (unless you already have the Mortar selected). RE: Impulse Bindings - master[mind] - 11-07-2010 I tried it, turns out I have to restart the game to make it work. But then I unintentionally switch to the sniper rifle instead of the nex when I press the button twice >_> . So I have the Nex and Sniper Rifle mapped out. Now, if I have both, I can shorten my refire time for "sniper" damage shots Well, once it's solidified, I'm gonna set up a full keymap and just practice weapon switching. |