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WIP Conversion - Printable Version

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WIP Conversion - Chomps123 - 11-12-2010

I am converting a map from another game into this game.

The name of the map is Sirius.

Here is the almost complete map:
http://www.mediafire.com/?ijcl6p4pjceldn2

I could also use some help laying out the weapons throughout the map.


RE: WIP Conversion - Sepelio - 11-12-2010

Post screenshots please. Always, always post screenshots Smile


RE: WIP Conversion - Justin - 11-12-2010

If I'd send You my map could You put the weapons and items inside? Im not good on this stuff...


RE: WIP Conversion - monad - 11-12-2010

I know this mapBig Grin
Sirius by Ingar (Tremulous map)

Some textures are missing but...

[Image: vxxvp8ryvqlob0ka7da5_thumb.jpg][Image: 1577g2043okgqvwcdh90_thumb.jpg][Image: xo8urxqp7megi9da1aub_thumb.jpg]

More pics here


RE: WIP Conversion - Cortez666 - 11-12-2010

(11-12-2010, 04:25 PM)Justin Wrote: If I'd send You my map could You put the weapons and items inside? Im not good on this stuff...

if you want to keep it simple just place several weapons and mega health/armor at certain key points. ammo and health packs/ small armor packs at less important points.
but dont exaggerate!

you also can upload the map to get opinions from other persons.


RE: WIP Conversion - Spaceman - 11-15-2010

I found the map to be very dark and I became lost http://forums.xonotic.org/images/smilies/sad.gif

Some missing textures
Mod_LoadQ3Shaders: unknown wavefunc 1
maps/sirius.bsp: could not load texture "textures/base/lights02"
maps/sirius.bsp: could not load texture "textures/cmp1-dm8/e8tinylightpur"
maps/sirius.bsp: could not load texture "textures/e7/e7dimfloor"
maps/sirius.bsp: could not load texture "textures/e7/e7dimfloor_ow"
maps/sirius.bsp: could not load texture "textures/cmp1-dm8/e8lighttrim_pur"
maps/sirius.bsp: could not load texture "textures/ctf/tallblue_4c_fin"
maps/sirius.bsp: could not load texture "textures/ctf/tallblue_2_fin"
maps/sirius.bsp: could not load texture "textures/ctf/supportborder_blueskull"
maps/sirius.bsp: could not load texture "textures/ctf/tallblue_4bsmall_fin"
maps/sirius.bsp: could not load texture "textures/castlebunker/mtl_rst_copper"
maps/sirius.bsp: could not load texture "textures/sav-graysky1/sav-graysky1_skybox"
maps/sirius.bsp: could not load texture "textures/eX/eX_wall_pipe"
maps/sirius.bsp: could not load texture "textures/sirius/proto_lightred_64_300"
maps/sirius.bsp: could not load texture "textures/sirius/proto_lightred_64_7k"
maps/sirius.bsp: could not load texture "textures/evil6_floors/e6grate2_flr"
maps/sirius.bsp: could not load texture "textures/dsi/dsiglass"
maps/sirius.bsp: could not load texture "textures/kaznexctf2/grate3"
maps/sirius.bsp: could not load texture "textures/evil_misc/rstbouncefan"
maps/sirius.bsp: could not load texture "textures/e7/e7wgrate"
maps/sirius.bsp: could not load texture "textures/eX/eX_mtl_bigplate_04"

and some map errors

NOTE: this map needs FIXING. Spawnpoint at '-155.0 -1904.0 984.0' needs to be moved out of solid, e.g. by '0 0 0.093750'
======OBJECT ERROR======

server EDICT 95:
absmin ' -172.0000 -1921.0000 960.0000'
absmax ' -138.0000 -1887.0000 1031.0000'
origin ' -155.0000 -1904.0000 985.0000'
angles ' 0.0000 0.0000 0.0000'
classname info_player_deathmatch
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '-155.0 -1600.0 984.0' needs to be moved out of solid, e.g. by '0 0 0.093750'
======OBJECT ERROR======

server EDICT 128:
absmin ' -172.0000 -1617.0000 960.0000'
absmax ' -138.0000 -1583.0000 1031.0000'
origin ' -155.0000 -1600.0000 985.0000'
angles ' 0.0000 0.0000 0.0000'
classname info_player_deathmatch
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '248.0 -2088.0 232.0' needs to be moved out of solid, e.g. by '0 0 1.093781'
======OBJECT ERROR======

server EDICT 135:
absmin ' 231.0000 -2105.0000 208.0000'
absmax ' 265.0000 -2071.0000 279.0000'
origin ' 248.0000 -2088.0000 233.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '128.0 -1952.0 984.0' needs to be moved out of solid, e.g. by '0 0 0.093750'
======OBJECT ERROR======

server EDICT 146:
absmin ' 111.0000 -1969.0000 960.0000'
absmax ' 145.0000 -1935.0000 1031.0000'
origin ' 128.0000 -1952.0000 985.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '-152.0 -1600.0 984.0' needs to be moved out of solid, e.g. by '0 0 0.093750'
======OBJECT ERROR======

server EDICT 146:
absmin ' -169.0000 -1617.0000 960.0000'
absmax ' -135.0000 -1583.0000 1031.0000'
origin ' -152.0000 -1600.0000 985.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '-152.0 -1904.0 984.0' needs to be moved out of solid, e.g. by '0 0 0.093750'
======OBJECT ERROR======

server EDICT 146:
absmin ' -169.0000 -1921.0000 960.0000'
absmax ' -135.0000 -1887.0000 1031.0000'
origin ' -152.0000 -1904.0000 985.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '288.0 -1800.0 984.0' needs to be moved out of solid, e.g. by '0 0 0.093750'
======OBJECT ERROR======

server EDICT 146:
absmin ' 271.0000 -1817.0000 960.0000'
absmax ' 305.0000 -1783.0000 1031.0000'
origin ' 288.0000 -1800.0000 985.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '416.0 -1772.0 232.0' needs to be moved out of solid, e.g. by '0 0 1.093781'
======OBJECT ERROR======

server EDICT 148:
absmin ' 399.0000 -1789.0000 208.0000'
absmax ' 433.0000 -1755.0000 279.0000'
origin ' 416.0000 -1772.0000 233.0000'
angles ' 0.0000 -180.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '248.0 -2088.0 232.0' needs to be moved out of solid, e.g. by '0 0 1.093781'
======OBJECT ERROR======

server EDICT 148:
absmin ' 231.0000 -2105.0000 208.0000'
absmax ' 265.0000 -2071.0000 279.0000'
origin ' 248.0000 -2088.0000 233.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at ' 72.0 -2088.0 232.0' needs to be moved out of solid, e.g. by '0 0 1.093781'
======OBJECT ERROR======

server EDICT 148:
absmin ' 55.0000 -2105.0000 208.0000'
absmax ' 89.0000 -2071.0000 279.0000'
origin ' 72.0000 -2088.0000 233.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at ' 72.0 -1968.0 232.0' needs to be moved out of solid, e.g. by '0 0 1.093781'
======OBJECT ERROR======

server EDICT 148:
absmin ' 55.0000 -1985.0000 208.0000'
absmax ' 89.0000 -1951.0000 279.0000'
origin ' 72.0000 -1968.0000 233.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!

Tip: read above for entity information
NOTE: this map needs FIXING. Spawnpoint at '248.0 -1968.0 232.0' needs to be moved out of solid, e.g. by '0 0 1.093781'
======OBJECT ERROR======

server EDICT 148:
absmin ' 231.0000 -1985.0000 208.0000'
absmax ' 265.0000 -1951.0000 279.0000'
origin ' 248.0000 -1968.0000 233.0000'
angles ' 0.0000 90.0000 0.0000'
classname info_player_deathmatch
team 14.0000
server OBJECT ERROR in objerror:
player spawn point in solid, mapper sucks!


RE: WIP Conversion - Chomps123 - 11-21-2010

@Spaceman:
Thanks for listing out the missing texures.
As for the spawn point errors you still spawn where i want you to spawn at.

@monad:
Thanks for posting some screenshots of the map for me.

@everyone:
I am still fixing some errors and figuring out where to place the items.
I will have an update soon.


RE: WIP Conversion - Chomps123 - 03-18-2011

Been a while since I post about this.

Here is a newer update of the map:
http://www.mediafire.com/?27q547cnl639vlv

This is ment for ons.

Forgot to place missing textures in file.

Will have it next update.

THE CHEEZE FACTORY IS OPEN!!!


RE: WIP Conversion - Samual - 03-23-2011

I'm adding this map to my servers now - Lets get it some good testing ^_^