Dusty - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Dusty (/showthread.php?tid=1211) |
Dusty - It'sMe - 11-14-2010 Anyone working on a "Remake" of Dusty for Xonotic? If not, i would like to do it... RE: Dusty - Dokujisan - 11-14-2010 Then I suggest remaking one of the symmetrical versions. RE: Dusty - ThePWTULN - 11-15-2010 (11-14-2010, 07:23 PM)Dokujisan Wrote: Then I suggest remaking one of the symmetrical versions. I agree, asymmetrical ctf maps rarely work well. RE: Dusty - Sepelio - 11-15-2010 I can provide the sources for any of my symmetrical versions if someone wants them (just PM me). I was planning to make a version for xonotic myself in the future, but if someone else wants to do it that works too. RE: Dusty - Lee_Stricklin - 11-15-2010 What's wrong with the asymmetrical Dusty? I thought that map was balanced PERFECTLY... RE: Dusty - Sepelio - 11-15-2010 (11-15-2010, 03:35 PM)Lee_Stricklin Wrote: What's wrong with the asymmetrical Dusty? I thought that map was balanced PERFECTLY... Apparently I didn't think so RE: Dusty - Dokujisan - 11-15-2010 Lee, you are nuts if you think original Dusty is balanced perfectly. RE: Dusty - It'sMe - 11-15-2010 Here are some screenshos of what i have done today: RE: Dusty - clanclanclan - 11-16-2010 Wow, looks nice I think the original dusty was more or less balanced perfectly, as I can't remember the last time I heard someone complain about it being unfair. Having said that, though, I do prefer the symmetrical versions because they're easier to navigate. RE: Dusty - Mirio - 11-16-2010 (11-16-2010, 01:30 AM)clanclanclan Wrote: I think the original dusty was more or less balanced perfectly, as I can't remember the last time I heard someone complain about it being unfair. Having said that, though, I do prefer the symmetrical versions because they're easier to navigate. Blue base > Red base ! In any way Blue: RL room closer, Crylink + Electro, More health, easier to defend (hard to get out for reds, cause you can not jump high). Red: Can't see something that is better. Crylink + MG , less health , RL room far away, easy to get out. Lets see when the first Facing remake comes. ;/ RE: Dusty - It'sMe - 11-16-2010 Here is a first alpha to test and watch: http://ompldr.org/vNjZ1cQ RE: Dusty - Spaceman - 11-16-2010 (11-15-2010, 03:35 PM)Lee_Stricklin Wrote: What's wrong with the asymmetrical Dusty? I thought that map was balanced PERFECTLY... The original Dusty is the best, thanks Morphed RE: Dusty - nowego4 - 11-16-2010 Nice retexturing! Also you should open a new thread in map release section. RE: Dusty - Debugger - 11-16-2010 Thats looking really nice There is one problem with the textures in my opinion. There arent a lot of different textures that can be used official. (They are very nice, but they dont allow a lot of variation :/) In that way a lot of maps look more or less the same, they seem to ahve the same style. (Which doesnt have to be a bad thing I just noticed so and I thought about having a little variation^^) RE: Dusty - It'sMe - 11-19-2010 Before I create a thread in "Map releases" i would like to know if we stay with the name dusty or not... Some screenshots -1- -2- -3- -4- Here is the current pk3 file betha2 RE: Dusty - naryl - 11-20-2010 (11-15-2010, 01:34 PM)ThePWTULN Wrote: asymmetrical ctf maps rarely work well. But it's great when they do. RE: Dusty - poVoq - 11-20-2010 What would be interesting is a CTF like game mode that has only asymetrical maps. Maybe like "street basketball" only uses one basket, the same idea could be applied somehow to CTF, with teams switching between attacker and defender mode very quickly (on the go so to say... if an attacker loses the flag it can be picked up by a defender and brought somewhere for team switch, or maybe just hold for at least 20 seconds to activate the team switch). RE: Dusty - nowego4 - 11-20-2010 Just tried it, Nice job! I especially like how you can laser over the generators and make a quick getaway. It would be really cool if all the doors opened too. RE: Dusty - Justin - 11-21-2010 VERY GOOD JOB! I ve just played it, its awesome, u made it bigger, and u changed almost everything (new detals, textures, shape, etc). Capture is possible in time 0:08.50 - 0:11.50 for fast players. Im really impressed, can u remake more nexuiz/quake maps into xonotic like this one? RE: Dusty - It'sMe - 02-14-2011 Here is the thread for final version. Sorry, that you had to wait so long! |