[SOLVED] What's the texturing process for Xonotic? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] What's the texturing process for Xonotic? (/showthread.php?tid=1274) |
What's the texturing process for Xonotic? - LukeLC - 11-28-2010 Hey everyone This might seem like a pretty basic thing (or at least I hope it's basic ) but I can't find anywhere what the texturing process is for Xonotic models. I would like to know before I dive into texturing anything just because I'd prefer not to have to re-do a lot of time-consuming UV Mapping and the like. Just to make it clear what I'm talking about, here's an example of the texturing process for Jedi Academy (another Quake engine-based game): Quote:Apply standard materials with bitmap textures to the model in 3DS Max If someone could give me that kind of a process for finalizing a Xonotic model with textures, I would REALLY appreciate it. Oh, and if you could include in there how to put an animated texture (like a series of .jpg images) on a Xonotic model, that would be awesome, too. RE: What's the texturing process for Xonotic? - tZork - 11-29-2010 for 3ds/md3 you simply name the material like the shader/texture your ingame model would use. exxample: real path to texture is: c:\xonotic\data\xonotic-maps.pk3dir\textures\mymode\mytexture.tga ingame path is: textures\mymode\mytexture.tga and your material name is textures/mymode/mytexture Animated textures are done just like in q3, with a shader. |