Hello (A tad late?) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Oh Hey, I'm new, I'd like to Introduce myself (ohiniltim) (https://forums.xonotic.org/forumdisplay.php?fid=28) +--- Thread: Hello (A tad late?) (/showthread.php?tid=1348) |
Hello (A tad late?) - Friskydingo - 12-15-2010 Now, I know, this is probably the most overdue intro in the entire history of overdue intros (just look at my "Joined" date), but it had to be done Hello, and I am Friskydingo, and I have been playing Nexuiz since the times of Nexuiz 2.5 (I only joined the community under the username "xplinux557" a few days after 2.5.1 came out, though). I actually played 2.4 first, and then realizing that it wasn't up to date, I downloaded the 2.5.1 patch. I am afraid of whether or not I will be of much use to you guys, seeing as I am not a hardcore gamer, but rather I play Nexuiz occasionally (in short, I'm somewhat of a noob). I will try and help out whenever I can. Maybe any of the more experienced members could help me get started in QuakeC (I already know C and C++, so that shouldn't be too much of a problem. ) Anyway, I would just like to say once again, thank you to the core Nexuiz/Xonotic dev team and I hope I will be better accepted by the community now that I have actually introduced myself ! RE: Hello (A tad late?) - kuniu the frogg - 12-16-2010 well, at least you finally have your thread here i thought about some overdue in answering too, but as you can see i don't have that strong will. Hello Friskydingo, i hope you'll stay with Xonotic for good. (i'm not sure if posting any "hello-picture" in such thread is needed... This is not typical "hello-thread") RE: Hello (A tad late?) - Friskydingo - 12-16-2010 Thanks, kuniu! Don't worry, I'll stay with Xonotic as long as I can! RE: Hello (A tad late?) - FruitieX - 12-16-2010 Hi and welcome! QuakeC really shouldn't be any problem at all if you already know C. When I started I basically knew only very little C and Java from before, after poking around in the code for a while most things will make sense. Don't be afraid to ask (here, or on irc: #xonotic @ irc.anynet.org) if you are interested in QuakeC or get stuck somewhere, people here are more than happy to help out. QuakeC does require it's fair deal of workarounds/hacks to accomplish certain tasks, so. The best way to start is absolutely here, after going through this, with previous C experience, you should be able to understand most everything: http://ouns.nexuizninjaz.com/dev:quakec RE: Hello (A tad late?) - Friskydingo - 12-16-2010 Thanks for the link, FruitieX! I'll read up on it! Just one comment: don't you think it's a shame that QC doesn't have support for OOP? I mean, Object-Oriented programming styles are probably the best thing for game development, where the engine could store definitions of certain meshes and their purposes/attributes as an object and re-use them when needed (that way you won't have to bother with globals). (Note: I am NOT suggesting a far-fetched, near-impossible feature, but rather I am merely just linking aloud. ) |