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vehicles and jumping - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - General (https://forums.xonotic.org/forumdisplay.php?fid=18) +--- Thread: vehicles and jumping (/showthread.php?tid=1413) |
vehicles and jumping - darthrevan - 12-31-2010 Hi everyone. I wanted to discuss vehicles ![]() Personally, I find jumping like that silly, but maybe it is just me. by the way. Happy New Year!) RE: vehicles and jumping - ThePWTULN - 12-31-2010 Obviously vehicles shouldn't be used in standard game modes like dm or ctf, but I think there is a place for vehicles for some assault and onslaught maps ![]() Happy new year! RE: vehicles and jumping - Samual - 01-01-2011 Nah I think vehicles would be fine in such cases, ThePWTULN - Just, the mapper should place them responsibly and try not to ruin the map with them ![]() RE: vehicles and jumping - Debugger - 01-01-2011 Indeed, vehicles shouldnt be playced in gamemodes like ctf or tdm. To have some vehicles (of any type) in onslaugh, assault,... would be very cool! ![]() The problem is that maps get very big if we want the vehicles to be useful... RE: vehicles and jumping - darthrevan - 01-01-2011 On big maps you have more space to jump. In the castle map in dm, i can achieve something around 60 km/h in the room with jumper. You will be faster than any vehicle anyway. |