Swimmable Water - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Swimmable Water (/showthread.php?tid=1473) |
Swimmable Water - whitewolfw2 - 01-13-2011 How does it work? Is it a q3map2 stage keyword, or an entity? Assigning any of the shaders in "water" doesnt seem to do the trick. RE: Swimmable Water - CuBe0wL - 01-13-2011 Water is a shader, that you have to apply to the faces of a brush. RE: Swimmable Water - whitewolfw2 - 01-13-2011 "water0" has the water shader parm, but no white line in texture browser. I've applied all the shaders named water or liquid I could find, they arn't swimmable. RE: Swimmable Water - BARTUC - 01-14-2011 Try this : Code: textures/liquids/clear_ripple3 This is a default one shader coming from Nexuiz. Change the keys that you want and remeber if you change the name of the shader to put the name inside shaderlist.txt ( you can find this file inside the scripts folder in your Xonotic/data folder ). Hope to be usefull RE: Swimmable Water - whitewolfw2 - 01-14-2011 Thanks a bunch, problem solved. RE: Swimmable Water - CuBe0wL - 01-14-2011 NONONONO!!! AND AGAIN NO! Don't touch shaders coming from Xonotic/Nexuiz, because if you start distributing pk3 with these shaders, that have the same names as the original ones, it'll cause problems for all those who download it. If you create your own shaders, feel free to use default ones as examples, but don't overwrite/modify them. Also, for properly naming and placing your textures/shaders, here's a guideline that I strongly suggest you to follow: http://forums.xonotic.org/showthread.php?tid=754 Also, there was a problem that was discovered lately, that the 0.1 version had some odd jpg version, that the engine could handle, but not radiant. RE: Swimmable Water - BARTUC - 01-14-2011 (01-14-2011, 07:19 AM)C.Brutail Wrote: NONONONO!!! Yeah man .... 100% right. Btw usually all mappers use to put inside shader's name his name to prevent overwriting with other shaders. My quote was only for helping and not for making troubles. ... if i make trouble i'm sorry This is another example with no problem with overwriting original shader coming from Nexuiz/Xonotic : Code: textures/mappername/mappername_water RE: Swimmable Water - whitewolfw2 - 01-14-2011 No problem, this is just for testing and getting back into the groove. (done a fair few q3 engine maps prior.) RE: Swimmable Water - CuBe0wL - 01-15-2011 (01-14-2011, 09:20 AM)BARTUC Wrote: My quote was only for helping and not for making troubles. ... if i make trouble i'm sorry No problemo at all, I was just clarifying some things whitewolfw2, welcome to Xonotic map editing! Generally, mapping for Xonotic is a lot similar to Quake3, with some limitation and a lot more extensions over it. If you have any questions, feel free to post it on the forum, or join the editing IRC channel on irc.quakenet.org @ #xonotic.editing ! |