[SUGGESTION] func_shooter or something like it - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] func_shooter or something like it (/showthread.php?tid=1532) |
func_shooter or something like it - Minkovsky - 01-28-2011 Just think about it: Equip your map with rocket cannons and grenade launchers, to be triggered with just anything. Recommended key-pairs: type : "rockets", "grenades", "electro" (electro: a 1 sec burst) target : [target_position or info_notnull, where to shoot at] targetname : [shooter can be activated by a trigger] repeat : "-1" (forever), "0" (no repeat), [int] wait : [float] (how long between shots; no less than 0.25) wait_rnd : [float] (random variation to wait)(optional) message : [string] "=(Message displayed when player gets fragged by this. Default would be "World was cruel to #" Bitflags: TOGGLE (triggering toggles the firing) So the shooter would shoot like selected weapon at the target_position or info_notnull which it targets. RE: func_shooter or something like it - Samual - 01-28-2011 So............................................... Turrets? |