Non-Euclidean Level Design - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Off Topic (https://forums.xonotic.org/forumdisplay.php?fid=15) +--- Thread: Non-Euclidean Level Design (/showthread.php?tid=1537) |
Non-Euclidean Level Design - Nesquick - 01-30-2011 It took me a while to find this again, but wanted to show this to you all. I thought it was a pretty awesome concept :> RE: Non-Euclidean Level Design - nowego4 - 01-30-2011 Like warpzones, right? Or are they different? RE: Non-Euclidean Level Design - ALT-F-X - 01-30-2011 (01-30-2011, 09:00 PM)nowego4 Wrote: Like warpzones, right? It's like warpzones except that you don't immediately know that you're going through them. RE: Non-Euclidean Level Design - shoeberto - 01-30-2011 Fairly certain that div did a proof-of-concept map for non-euclidean design a while back, after first introducing warpzones to DP. It may have been back on the old AT forums, though. I remember him having a staircase that would go infinitely long. RE: Non-Euclidean Level Design - Halogene - 01-31-2011 Ever noticed that in Glowplant you have a couple of warpzones that aren't visible as well? May be depending on your graphics settings, I don't know... we already have that :o) RE: Non-Euclidean Level Design - Sepelio - 01-31-2011 Yeah I think div did a few of these. There was another one with infinite corridors or something that was kinda neat. RE: Non-Euclidean Level Design - Lee_Stricklin - 01-31-2011 That makes me want to load up the original Unreal (NOT Tournament) to play on a map called DM Radikus. It did similar stuff to that, except made the warp zones obvious, but still acting like they did in Portal. RE: Non-Euclidean Level Design - Rage_ATWM - 01-31-2011 Man, It took me 3 months to learn eggandbaccons... Don't complicate too much please RE: Non-Euclidean Level Design - ThePWTULN - 01-31-2011 Shame about the slight graphical glitches that happen as you go through a warpzone! RE: Non-Euclidean Level Design - The mysterious Mr. 4m - 02-05-2011 (01-31-2011, 05:21 AM)Halogene Wrote: Ever noticed that in Glowplant you have a couple of warpzones that aren't visible as well? May be depending on your graphics settings, I don't know... we already have that :o) Yes, it freaked me out. RE: Non-Euclidean Level Design - tZork - 02-05-2011 http://www.youtube.com/watch?v=qPMFOp3YtDI and yes Glowplant is kinda of non Non-Euclidean too, but its not designed to trow you off as the above clips are, just change the flow. RE: Non-Euclidean Level Design - Taiyo.uk - 02-09-2011 (01-31-2011, 05:21 AM)Halogene Wrote: Ever noticed that in Glowplant you have a couple of warpzones that aren't visible as well? May be depending on your graphics settings, I don't know... we already have that :o) This raped my brain with the giant dong of deja vu for a few minutes before I finally twigged. It is a cool feature though, and everything in the video could be implemented with warpzones? RE: Non-Euclidean Level Design - Sir Emeth Mimetes - 02-23-2011 Very fun. Pretty easy to wrap my mind around, but that is probably 'cause I dabble in the tesseract theory and wormholes to relax my mind. I bump into that kind of stuff all the time. RE: Non-Euclidean Level Design - .Danny. - 03-01-2011 (01-31-2011, 03:50 PM)Rage_ATWM Wrote: Man, It took me 3 months to learn eggandbaccons... eggandbacon the level on nexuiz? RE: Non-Euclidean Level Design - PinkRobot - 03-02-2011 Yeah, it takes a while to grasp the concept of four walls slightly slanted. That gradient had me puzzled for days. RE: Non-Euclidean Level Design - nowego4 - 03-02-2011 http://m.youtube.com/#/watch?xl=xl_blazer&v=lOrUJsg7DB8 A video I made explaining warpzones and demonstrating them on Glowplant. Endless staircases FTW! |