[SUGGESTION] Gamemode suggestion - and also for improving rtlights editing - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Gamemode suggestion - and also for improving rtlights editing (/showthread.php?tid=1630) |
Gamemode suggestion - and also for improving rtlights editing - Minkovsky - 02-27-2011 So... I watched videos from that game, Source Forts, and I thought - using rtlights-like editing tool and dynamic clipped models spawning, this could probably be made. Or if not, the suggestion might be as well used to improve rtlight edit tool (ie. change distance from player when pressing certain buttons, possibly even rotating using a modifier and mouse). Anyone interested? RE: Gamemode suggestion - and also for improving rtlights editing - Debugger - 02-27-2011 Sounds intresting. I just found this about editing rtlights. Could you embed or post some links/videos of what you think about? What exactly could that "gamemode" be alike? RE: Gamemode suggestion - and also for improving rtlights editing - theShadow - 03-01-2011 the best solution imo would be to make it possible to edit rt lights from netradiant. RE: Gamemode suggestion - and also for improving rtlights editing - Minkovsky - 03-02-2011 Can be done, with either a q3map2 mod or a plugin with its own ents and stuff. However, the plugin may be even simpler: When you're done setting your (rt)lights, it will run through all the lights, search for those with .rtlight=1 flag, and then take all its .rtlight_* params and make it an entry in the rtlight file... Of course then it would have to remove the rtlights temporarily during compile. However, this isn't what I was originally talking about. THIS is what I was talking about: |