Xonotic Forums
Xoylent - Printable Version

+- Xonotic Forums (https://forums.xonotic.org)
+-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10)
+--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13)
+--- Thread: Xoylent (/showthread.php?tid=1657)

Pages: 1 2 3


RE: Xoylent - Grunt - 03-10-2011

Fantastic, sev, amazing creation!

Now my favourite map is present in Xonotic! Thank you Tongue


RE: Xoylent - monad - 03-10-2011

Awesome!


RE: Xoylent - Exitium - 03-10-2011

*fap fap fap*


RE: Xoylent - Rage_ATWM - 03-10-2011

yeah, feels good to recover our good old soylent.
Very nicely designed.
Thanks Sev.


RE: Xoylent - It'sMe - 03-10-2011

Great work!


RE: Xoylent - subsonik - 03-10-2011

finally, thx!!!


RE: Xoylent - node357 - 03-11-2011

Where is the teleporter?


RE: Xoylent - Mirio - 03-11-2011

(03-11-2011, 08:23 AM)node357 Wrote: Where is the teleporter?

In the secret room! Big Grin
Wink


RE: Xoylent - node357 - 03-11-2011

Which is where? Please, don't play around. The last time people kept secrets it was a teleporter to get the flag from one base to the other and only certain people knew where it was. Otherwise known as cheating.


RE: Xoylent - sev - 03-11-2011

(03-11-2011, 08:30 AM)node357 Wrote: Which is where? Please, don't play around. The last time people kept secrets it was a teleporter to get the flag from one base to the other and only certain people knew where it was. Otherwise known as cheating.
Don't worry, it's just an easteregg. If you go there, you can't come back, so it's a disadvantage.
It's the point of an easteregg that not everyone can see it or get there, otherwise it would just be an additional prop. Tongue


RE: Xoylent - TheLastProject - 03-11-2011

Awesome map is awesome.


RE: Xoylent - theShadow - 03-11-2011

btw sev. it is still possible to create some normalmaps/heightmaps for your textures. if I catch you on IRC I will explain the process. (I should be on fairly frequently)

EDIT: nevermind, i thought heightmaps=normalmaps.

well, it still might be possible to generate heightmaps....


RE: Xoylent - FruitieX - 03-11-2011

(03-11-2011, 11:01 AM)theShadow Wrote: well, it still might be possible to generate heightmaps....

Out of the heightmaps you should be able to create normalmaps Smile


RE: Xoylent - theShadow - 03-11-2011

he has normal maps already, so I am not sure what maps he is referring to. The method I was going to use involved turning the image into grayscale, and then feeding it into blenders displace modifier to generate a 3D model out of the texture. then he could render that as the heightmap.

I made the normalmaps for these with that method.
[Image: Screenshot2010-10-12at85856PM.png]


RE: Xoylent - sev - 03-11-2011

Very nice texture. If you have the grayscale image, you can also use the normal map plugin for GIMP http://code.google.com/p/gimp-normalmap/

Anyway, to avoid confusion:
This is a normalmap:
[Image: 0ko28c4yey0zwkwxnlm2.png]

This is a heightmap:
[Image: bo2a01ubkz4ozcjf3ti.png]

The heightmap is saved as the alpha channel of the normalmap, which results in the finished _norm image:
[Image: wqow845bqbhs8wuexh.png]

Now, my textures have a normalmap, but no heightmap. The lines and angles of the textures are just too filigran, I get lots of distortions when trying to include heightmaps:
[Image: pxihm9jqth3us1gcrey7.jpg]
[Image: qiko76zrd2r9hcuqujry.jpg]


RE: Xoylent - kay - 03-11-2011

WOW nice!


RE: Xoylent - theShadow - 03-11-2011

oh, ok. so you CAN make the height maps, but it just looks better without.


RE: Xoylent - Halogene - 03-11-2011

I can't figure out the riddle too. Are there clues as to the "admin ID" in the map (visible when you play on it)? That would be cool.

I think you should put a tuba into the secret room. :oP

Edit: Ok, I got a little further now, but I still don't know the PASSWORD rgggggggnnnnnn

Also, I spent two hours shooting at them flying asteroids but they are too fast for me and too small, too :o/

What's with the "YOU ARE HERE" sign? o.O nice easteregg, too, I suppose?


RE: Xoylent - Strahlemann - 03-11-2011

Approved! Smile


RE: Xoylent - kay - 03-11-2011

Ok I cheated Tongue but how do you get the password or ID, I kept shooting at the meteorites but nothing happens?


RE: Xoylent - node357 - 03-12-2011

(03-11-2011, 08:41 AM)sev Wrote: Don't worry, it's just an easteregg. If you go there, you can't come back, so it's a disadvantage.
It's the point of an easteregg that not everyone can see it or get there, otherwise it would just be an additional prop. Tongue
Okay sev. Thank you!


RE: Xoylent - rainerzufalldererste - 03-12-2011

Nice One!!!!!!!!!!!!!!!!!!!!!!!!!


RE: Xoylent - node357 - 03-21-2011

Still trying to find this so-called easter egg and getting very frustrated. Why's everything have to be so damn exclusive.


RE: Xoylent - JayWalker - 03-21-2011

I found the easter egg, but like others I can't figure out the pass to get in :/


RE: Xoylent - sev - 03-22-2011

Didn't think the easteregg would bother you guys so much.
A few explanations:

Shooting the flying asteroids is an easteregg on its own. No connection to the locked gate.
Just a fun, small detail, since they are flying around anyway Big Grin

The locked gate: To open it, you have to stand in front of it, where you can see the login message.
The message tells you what you need to enter, either a username or the password to a previously entered username.
Use the console commands
Code:
tell #0 USERNAME
tell #0 PASSWORD
(These are not a "real" commands btw)

There are two people with full access rights to all areas: "Strahlemann" and "sev".
The respective passwords are VERY obvious (once you know them).
Strahlemann's begins with an "S", mine with an "X"...