server/client darkplace data flow - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Configuration Tips (https://forums.xonotic.org/forumdisplay.php?fid=19) +--- Thread: server/client darkplace data flow (/showthread.php?tid=1701) |
server/client darkplace data flow - Rage_ATWM - 04-27-2011 Here is a pure curiosity thread. I would like to have an idea about the data flow and associated events shared between the server and a client during the game. Let's take a concrete situation: a player A frags a player B with the rocket launcher. What are the events (graphical wise and logical wise) between both instants: t_start: player A clicks on the fire button t_end: player A sees the message: "you fragged player B" ? |