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server/client darkplace data flow - Printable Version

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server/client darkplace data flow - Rage_ATWM - 04-27-2011

Here is a pure curiosity thread.

I would like to have an idea about the data flow and associated events shared between the server and a client during the game.

Let's take a concrete situation: a player A frags a player B with the rocket launcher. What are the events (graphical wise and logical wise) between both instants:
t_start: player A clicks on the fire button
t_end: player A sees the message: "you fragged player B"
?