[SOLVED] Blocky explosions? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] Blocky explosions? (/showthread.php?tid=1704) |
Blocky explosions? - noobermin - 03-23-2011 My particle look out of whack. I'm not sure what caused it. I did recently add nexcompat as well as copying almost all of the .pk3 from nexuiz in the data/ directory. I noticed the changes after pulling and compiling. RE: Blocky explosions? - Akari - 03-24-2011 (03-23-2011, 02:37 PM)noobermin Wrote: as well as copying almost all of the .pk3 from nexuiz in the data/ directory. Should not have done this. My bet is something modifying your effectinfo, can you type "which effectinfo.txt" in the console and see if it belongs to a package other than xonotic-data? RE: Blocky explosions? - noobermin - 03-24-2011 Uh...which?is that the right command? All it tells me is it can't find effectinfo.txt . Same for which ./effectinfo.txt Code: ~/xonotic/data/xonotic-data.pk3dir $ which ./effectinfo.txt If it helps, I didn't copy the .pk3's into xonotic-data.pk3dir, just into the xonotic-root/data dir. Wouldn't my effectinfo.txt be wiped when I pull anyway? RE: Blocky explosions? - Akari - 03-24-2011 I meant the GAME console, not a linux shell. RE: Blocky explosions? - noobermin - 03-24-2011 derp. Yes, its in one of the .pk3's i copied over. I deleted it and it's back in xonotic-data.pk3dir. Thnx! Looks liek the usual particles. RE: Blocky explosions? - nowego4 - 03-24-2011 I got the Nexuiz maps into Xonotic by going in and repacking each one I wanted into an individual pk3. Worked pretty much flawlessly. Caution: The maps only work because of nexcompat. Without this (going to stay?) they won't have textures. |