[NEED HELP] How to actually get vanilla darkplaces to work? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [NEED HELP] How to actually get vanilla darkplaces to work? (/showthread.php?tid=1897) |
How to actually get vanilla darkplaces to work? - Minkovsky - 06-11-2011 I've downloaded DP off the official site, put ID1 and dpmod in there, as well as some working directories for some experiments. I then tried to run Quake 1 with it. Nope. dp-glx quake doesn't work. Neither did dp-glx -basedir id1. Same old menu. Dpmod also failed. The structure of the directory is: * |--dpmod |--id1 |-(rest of files from archive) I'm using the no-pak version of Quake. But I think dpmod should respond. How do I get it to work? RE: How to actually get vanilla darkplaces to work? - divVerent - 06-13-2011 -game dpmod -quake RE: How to actually get vanilla darkplaces to work? - Minkovsky - 06-13-2011 Right. Seems that I can run the starting demo now, but without the HUD. That's some progress. Now, how do I run other games supported by DP, assuming they're in the directory. |