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Platform testing needed - Windows and OSX only - Printable Version

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Platform testing needed - Windows and OSX only - mand1nga - 08-24-2011

In order to prepare ourselves for the next release of Xonotic we need to confirm that the game works correctly on the following platforms and architectures:

* OSX Lion
* Windows XP -32 bits only
* Windows 7 - 64 bits

For those using any of these platforms please leave a comment on this thread. Please only use a recent autobuild for this. If problems were detected during testing please submit an issue to http://dev.xonotic.org or leave a message on this thread.

Thanks a lot


RE: Platform testing needed - Windows and OSX only - Halogene - 08-24-2011

I can test on Win 7 64 bit - what release? The current autobuild?


RE: Platform testing needed - Windows and OSX only - mand1nga - 08-24-2011

(08-24-2011, 09:25 AM)Halogene Wrote: I can test on Win 7 64 bit - what release? The current autobuild?

Yes, a recent autobuild or GIT update will do. Thank you!


RE: Platform testing needed - Windows and OSX only - divVerent - 08-24-2011

Only the autobuild will do. The git repository builds 32bit builds, we still have no 64bit windows build system.


RE: Platform testing needed - Windows and OSX only - unknownnf - 08-24-2011

On Windows 7 x64 SDL build sound seems to lag a bit, ie take an item and the take item sound takes about 150 - 200ms to start playing, also sometimes it totally kills all sound on the system and i need to reboot to get it back working (not even uninstalling and re-installing the driver has any effect)


RE: Platform testing needed - Windows and OSX only - Mirio - 08-24-2011

(08-24-2011, 09:11 AM)mand1nga Wrote: * Windows XP -32 bits only

I don't get any major issues with the game and the performance is much better than Nexuiz for exmaple.


RE: Platform testing needed - Windows and OSX only - kuniu the frogg - 08-24-2011

I'm also on XP-32 bits and i can confirm, everything seems to be fine so far.


RE: Platform testing needed - Windows and OSX only - IDWMaster - 08-24-2011

Doesn't compile (Windows 7 64-bit, Singularity, and Windows CE all report the same error):
dpsoftrast.o: In function `DPSOFTRAST_Interpret_Draw':
C:\Users\BRIANB~1\Desktop\Xonotic\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5103:
undefined reference to `__builtin_ia32_vec_ext_v4sf'
C:\Users\BRIANB~1\Desktop\Xonotic\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5104:
undefined reference to `__builtin_ia32_vec_ext_v4sf'
C:\Users\BRIANB~1\Desktop\Xonotic\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5105:
undefined reference to `__builtin_ia32_vec_ext_v4sf'
collect2: ld returned 1 exit status
make[2]: *** [darkplaces-dedicated.exe] Error 1
make[2]: Leaving directory `/xonotic/darkplaces'
make[1]: *** [bin-debug] Error 2
make[1]: Leaving directory `/xonotic/darkplaces'
make: *** [sv-debug] Error 2


RE: Platform testing needed - Windows and OSX only - mand1nga - 08-24-2011

(08-24-2011, 10:03 AM)divVerent Wrote: Only the autobuild will do. The git repository builds 32bit builds, we still have no 64bit windows build system.

Alright, I've updated the original post. But .. how come the autobuild can compile 64 bits executables but there's not target for them on GIT/SVN?


RE: Platform testing needed - Windows and OSX only - unknownnf - 08-24-2011

mand1nga it has something to do with the latest compiler, ie older versions work Smile


RE: Platform testing needed - Windows and OSX only - Halogene - 08-24-2011

I can confirm that on Windows 7 64bit the sound seemed to constantly lag by almost half a second in the beginning, and I had occasional sound "gaps" like "Blue wi--ins." The constant lagging got better though during gameplay and in the end, after some 10 minutes, I didn't really notice anything akward anymore, except occasional "gaps".

Performance-wise everything was fine.

I used today's autobuild on Win 7 64bit with creative Soundblaster X-FI Titanium.


RE: Platform testing needed - Windows and OSX only - Maddin - 08-24-2011

I also have autobuild on Windows XP 32bit installed and it works fine, except for two small things: When the game starts the sound seems to lag and repeats for about one second, after that it is all fine. The second issue occurs when a match starts: I shot with a weapon the first time and the fps go down (about 1-5 fps).
These aren´t very annoying problems, I still have another one which is way worse (the ping problem), but it would be nice if they´d be fixed for the next release.


RE: Platform testing needed - Windows and OSX only - divVerent - 08-25-2011

(08-24-2011, 12:57 PM)mand1nga Wrote:
(08-24-2011, 10:03 AM)divVerent Wrote: Only the autobuild will do. The git repository builds 32bit builds, we still have no 64bit windows build system.

Alright, I've updated the original post. But .. how come the autobuild can compile 64 bits executables but there's not target for them on GIT/SVN?

./all has no mingw64 support yet. Simple... the autobuilds cross compile from Linux.


RE: Platform testing needed - Windows and OSX only - divVerent - 08-25-2011

Windows 7 users: can you try the wgl build instead?


RE: Platform testing needed - Windows and OSX only - Halogene - 08-25-2011

will do.


RE: Platform testing needed - Windows and OSX only - Rage_ATWM - 08-25-2011

I run the latest autobuild version under Windows Vista 32 bits (yeah, you did read correctly).
No problem at all. Performance are excellent.


RE: Platform testing needed - Windows and OSX only - rainerzufalldererste - 08-25-2011

xonotic-x64.exe runs perfectly @ windows 7 64bit


RE: Platform testing needed - Windows and OSX only - unknownnf - 08-25-2011

Normal wgl build works without any problem or visible bug, the sound problem is specific to sdl and on the 64 bit binary.


RE: Platform testing needed - Windows and OSX only - theShadow - 08-26-2011

latest git runs fine in OSX lion. should I try an autobuild as well?


RE: Platform testing needed - Windows and OSX only - IDWMaster - 08-27-2011

(08-25-2011, 03:08 AM)divVerent Wrote:
(08-24-2011, 12:57 PM)mand1nga Wrote:
(08-24-2011, 10:03 AM)divVerent Wrote: Only the autobuild will do. The git repository builds 32bit builds, we still have no 64bit windows build system.

Alright, I've updated the original post. But .. how come the autobuild can compile 64 bits executables but there's not target for them on GIT/SVN?

./all has no mingw64 support yet. Simple... the autobuilds cross compile from Linux.

How do you cross-compile for 64 bit Windows on Linux? What tools are needed? Is there a setup guide somewhere?


RE: Platform testing needed - Windows and OSX only - divVerent - 08-27-2011

No guide, it's a quite complex setup. Sorry. When I have time, I will try if I can simplify it to only use one compiler Tongue


RE: Platform testing needed - Windows and OSX only - theShadow - 08-30-2011

btw, about OSX lion, the game runs but only in windowed mode, due to issues with SDL. maybe for now, the default setting can be changed for the OSX build until this issue is corrected?