Modding questions - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Modding questions (/showthread.php?tid=2169) |
Modding questions - anotherFalseProphet - 09-20-2011 What part of the source do we need to work on to make a modification for Xonotic? I don't see any SDK's available for Xonotic except the entire game, unless I'm completely missing something haha. Anyway, I have a small idea that I've been thinking about for awhile and would like to make a couple changes to my personal server. Any ideas? RE: Modding questions - divVerent - 09-20-2011 The interesting part is in source/qcsrc/ RE: Modding questions - Mr. Bougo - 09-20-2011 If you think that your changes have potential value and quality for inclusion, patches are always welcome into the dev repository RE: Modding questions - anotherFalseProphet - 09-20-2011 Hmm, question: How the crap do you compile Quake C? I checked the wiki for a quake c compiler, but I'm not sure if that is the same version that Xonotic uses. RE: Modding questions - divVerent - 09-21-2011 The compiler is in source/fteqcc RE: Modding questions - mand1nga - 09-21-2011 You might want to take a look at http://dev.xonotic.org/projects/xonotic/wiki/Repository_Access |