Func_ in general - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Func_ in general (/showthread.php?tid=2184) |
Func_ in general - Drakons - 09-24-2011 It looks like the game share the func-entities of quake (which is quite logical due its the quake engine). But my problem is: Do all the funcs work ingame? It seems to me they do not. For example a simple func_door doesn't open if i stay in front of it, or a func_plat doesnt work either. So are this funcs not implemented to the game itself? Or do I just something critically wrong? If not, I would be happy about a list of working funcs and triggers. (Sry for my bad english..^^) RE: Func_ in general - rainerzufalldererste - 09-24-2011 all funcs should work imo :O RE: Func_ in general - Mr. Bougo - 09-25-2011 func_door must be triggered to open. If there's no trigger attached to it, it tries to spawn its own iirc. EDIT: and indeed they do. If a door isn't targeted by a trigger, and if it has no health (i.e. isn't activated by damage), then it spawns a trigger around the door, larger than the door by 60 qu in each horizontal direction and by 8 qu on top and bottom. If you want something else, make the trigger yourself with trigger_multiple. RE: Func_ in general - Drakons - 09-25-2011 "larger than the door by 60 qu in each horizontal direction and by 8 qu on top and bottom" Im exactly used to this behavior. But if i stay ingame in front of my door - directly in front of - the door doesn't open. But ok, i'll look if I did something strange wrong. RE: Func_ in general - Maddin - 09-25-2011 You also have to set an angle value for the door that it knows where to move. In this case you could set "angle -1", then it will move upwards. RE: Func_ in general - Mr. Bougo - 09-25-2011 If you play the map locally (i.e. "Create" tab or chmap), you can use r_showbboxes to show triggers. That might help the debugging. |