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Pathes produce excessive geometry. - Printable Version

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Pathes produce excessive geometry. - lamefun - 11-01-2011

Screenshot.


RE: Pathes produce excessive geometry. - torus - 11-01-2011

You can just turn down geometry detail in settings for patches. If you want control over how a curve will be displayed, you'll have to use misc_model.


RE: Pathes produce excessive geometry. - CuBe0wL - 11-01-2011

That is not really an issue, this is how patches work. You'll see you can change it's detailedness in the graphical settings menu.
Also, DP can render those tris very nicely, it's not a problem.


RE: Pathes produce excessive geometry. - divVerent - 11-02-2011

For the one too-dense patch (in y direction), I'd recommend you to check the uvmapping of the patch. I'd bet that is the problem for it not getting any simpler.


RE: Pathes produce excessive geometry. - lamefun - 11-02-2011

It's one big path with natural texture mapping.