Proposed Marine player sounds - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Music and Sound Development (https://forums.xonotic.org/forumdisplay.php?fid=33) +--- Thread: Proposed Marine player sounds (/showthread.php?tid=2393) |
Proposed Marine player sounds - bitbomb - 12-02-2011 Here's a first stab at the Marine's player sounds. I've seen it mentioned here and there that there might be interest in replacing the current sounds, so I gave it a shot. Jump is absent because it's not in use, drown is absent because I wasn't somewhere I could use water. Just throwing some ideas out there. They're named to playtest easily. pain100: http://dl.dropbox.com/u/40671139/marine/player/pain100.ogg pain75: http://dl.dropbox.com/u/40671139/marine/player/pain75.ogg pain50: http://dl.dropbox.com/u/40671139/marine/player/pain50.ogg pain25: http://dl.dropbox.com/u/40671139/marine/player/pain25.ogg death1: http://dl.dropbox.com/u/40671139/marine/player/death1.ogg death2: http://dl.dropbox.com/u/40671139/marine/player/death2.ogg death3: http://dl.dropbox.com/u/40671139/marine/player/death3.ogg fall: http://dl.dropbox.com/u/40671139/marine/player/fall.ogg gasp: http://dl.dropbox.com/u/40671139/marine/player/gasp.ogg I noticed that only one 'pain' sound for each health index can get a bit repetitive, so I recorded at least 4 for each. Would it be possible to randomize these, provided this set gets used? RE: Proposed Marine player sounds - Morphed - 12-02-2011 (12-02-2011, 08:06 AM)bitbomb Wrote: I noticed that only one 'pain' sound for each health index can get a bit repetitive, so I recorded at least 4 for each. Would it be possible to randomize these, provided this set gets used? yes, each player sound can have as many variations as you wish |