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Server Crashes - Printable Version

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Server Crashes - q3shafe - 12-24-2011

Hi All,

I'm new to these forums but would like to get a Xonotic server up and running under Debian Linux.

Everything seems pretty straight forward, I can get it up and running but it seems to randomly shutdown/crash after a few hours. The only thing in the logs each time is 3 or 4 lines with "7LHNET_Write: sendto returned error: Network is unreachable" Here is the tail of the log from the last crash:

^7server: 201 new entities parsed, 0 new inhibited, 236 (201 new) spawned (whereas 13 removed self, 188 stayed)
^7Unstuck entity 107 (classname "item_bullets") with offset 0.000000 1.000000 0.000000.
^7Unstuck entity 196 (classname "item_armor_small") with offset 0.000000 -1.000000 0.000000.
^7Unstuck entity 197 (classname "item_armor_small") with offset 0.000000 -1.000000 0.000000.
^7Unstuck entity 198 (classname "item_health_small") with offset 0.000000 -1.000000 0.000000.
^7Unstuck entity 199 (classname "item_health_small") with offset 0.000000 -1.000000 0.000000.
^7Unstuck entity 200 (classname "item_health_small") with offset 0.000000 -1.000000 0.000000.
^7Unstuck entity 219 (classname "item_bullets") with offset 0.000000 1.000000 0.000000.
^7Unstuck entity 220 (classname "item_cells") with offset 0.000000 1.000000 0.000000.
^7Unstuck entity 221 (classname "item_armor_small") with offset 0.000000 -1.000000 0.000000.
^7Server spawned.
^7LHNET_Write: sendto returned error: Network is unreachable
^7LHNET_Write: sendto returned error: Network is unreachable
^7LHNET_Write: sendto returned error: Network is unreachable
^7LHNET_Write: sendto returned error: Network is unreachable


Any suggestions?


RE: Server Crashes - nilyt - 12-27-2011

sorry for the late answer, maybe you have fixed it already.
If not, you should visit us in IRC, #xonotic on freenode, to get better help.

This tail doesn't help much from what I can see, unstuck entities can be a map problem.
Why the server has problems sending after spawning isn't obvious from this tail.

What game version are you running, can you debug and get a backtrace after the crash?
Try starting it with -developer 1 console argument at least and try to get more output.