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[CTF,ONS] Astralcity - Printable Version

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[CTF,ONS] Astralcity - kuniu the frogg - 01-07-2012

Another large ctf map, hopefully suitable for 5v5.
Some of you may know it already as it was floating around since a while, but now, after some more work, i think it's mature enough to post it here.

It's kind of a remake of UT99 map, [CTF]Vaultcity. Well... let's say my map is "more or less" inspired by the layout of Vaultcity.



Download:
http://beta.xonotic.org/autobuild-bsp/astralcity-full-75634bafe67de30ecfdfdb5438171dee9de97230-ac9e8740487a977f49121fce93ac8ed4552a7b5e.pk3


some screenshots:
http://beta.xonotic.org/autobuild-bsp/astralcity-75634bafe67de30ecfdfdb5438171dee9de97230-ac9e8740487a977f49121fce93ac8ed4552a7b5e/


RE: [CTF] Astralcity - D_W - 01-07-2012

From the screens, it a very good looking map. I love the design of the hallways.


RE: [CTF] Astralcity - Lee_Stricklin - 01-07-2012

Love the layout and the theme. It should make for some excellent gameplay as well.


RE: [CTF] Astralcity - [CCC]KINGSHOT[CCC] - 01-07-2012

AWESOME! I didn't play it yet but it looks great !


RE: [CTF] Astralcity - shnbwmn - 01-07-2012

Downloading, looks awesome Smile


RE: [CTF] Astralcity - Mepper - 01-07-2012

Looks very impressive!
Only gameplay is not really good imo. The map is too big, with too much right, flat corridors and rooms.
Maybe you could make the map gameplaywise more interesting by making a little part outside (in space ?), adding more levels, teleports etc.
If you want to keep it all inside, maybe you can make it a bit like aggressorctf for example, that map is totally indoor too, but the gameplay is nonetheless very interesting.
The gameplay of this map is just too much like Attic and Apace imo. Try to make it really stand out as a different map. This layout deserver that Big Grin


RE: [CTF] Astralcity - shnbwmn - 01-07-2012

Aww man, I was so excited, but the map textures wouldn't load Sad All I got was alpha blocks ...


RE: [CTF] Astralcity - Mirio - 01-07-2012

(01-07-2012, 05:03 PM)Mepper Wrote: The gameplay of this map is just too much like Attic and Apace imo.

...like good CTF!


RE: [CTF] Astralcity - Lee_Stricklin - 01-08-2012

(01-07-2012, 05:03 PM)Mepper Wrote: The gameplay of this map is just too much like Attic and Apace imo.

Yeah, just like good capture the flag. Would probably kick a lot more ass with off hand grapple hooks enabled too, bring back some awesome memories from House of CTF back during the 2.4 days.


RE: [CTF] Astralcity - PCLizard - 01-08-2012

(01-08-2012, 12:40 AM)Lee_Stricklin Wrote:
(01-07-2012, 05:03 PM)Mepper Wrote: The gameplay of this map is just too much like Attic and Apace imo.

Yeah, just like good capture the flag. Would probably kick a lot more ass with off hand grapple hooks enabled too, bring back some awesome memories from House of CTF back during the 2.4 days.
You mean galts gulch, right?


RE: [CTF] Astralcity - Lee_Stricklin - 01-08-2012

(01-08-2012, 01:31 AM)PCLizard Wrote:
(01-08-2012, 12:40 AM)Lee_Stricklin Wrote:
(01-07-2012, 05:03 PM)Mepper Wrote: The gameplay of this map is just too much like Attic and Apace imo.

Yeah, just like good capture the flag. Would probably kick a lot more ass with off hand grapple hooks enabled too, bring back some awesome memories from House of CTF back during the 2.4 days.
You mean galts gulch, right?

Actually I meant The Nexican Tongue and galts gulch does sound familiar, though I'm pretty sure the Ninjaz hosted grapple hook CTF in 2.4 as well. Forgot if it was a House of CTF server or not though, been awhile and there was a TON of activity back in 2.4-2.4.2, as in tick the filters for hiding empty and full servers and still get a loaded screen with decent pings everywhere.


RE: [CTF] Astralcity - kuniu the frogg - 01-08-2012

(01-07-2012, 05:35 PM)shnbwmn Wrote: Aww man, I was so excited, but the map textures wouldn't load Sad All I got was alpha blocks ...

what version of Xonotic are you using?

kuniu the frogg Wrote:To see those nice new textures in-game, you have to use something newer than Xonotic 0.5, new autobuild or updated GIT will have them for sure.


also Mepper is kind of right, next time i will try to make something different, more like mIKEctf2 maybe.


RE: [CTF] Astralcity - CuBe0wL - 01-08-2012

Only one question from my side: why can't I see the merge request for this map?


RE: [CTF] Astralcity - kuniu the frogg - 01-08-2012

(01-08-2012, 07:07 AM)C.Brutail Wrote: Only one question from my side: why can't I see the merge request for this map?

heh, because:
1. this map wasn't tested much in real game yet, so i don't know if it is any good gameplay-wise
2. ... how do you make this "merge request" ?


RE: [CTF] Astralcity - CuBe0wL - 01-08-2012

1: Have people to test your map, and listen to their feedback. A good place for that is the pickup IRC channel. Server admins you need to contact are Samual, Antibody, asyy, tZork and divVerent.

2: When you're all good with the map, and you think it's worthy to be included in the game, and you'd like to see it in master too, look up the latest commit on the git website (for your working branch currently it's: http://git.xonotic.org/?p=xonotic/xonotic-maps.pk3dir.git;a=commit;h=9d958b6d0477cfb2524113220db625f9645655d7;js=1 ) . There's a text in the second row: merge request. Clicking that will continue you to an interface where you need to write a small report about your merge request, a checkbox that you declare that your work is GPLv2 compatible and you offer it for Xonotic. Click ok, and it'll automatically create an merge request ticket at http://dev.xonotic.org/projects/xonotic-mr/issues?set_filter=1 . After that, you just wait Big Grin


RE: [CTF] Astralcity - theShadow - 01-08-2012

you make it sound so easy Sad


RE: [CTF] Astralcity - CuBe0wL - 01-08-2012

Merge requesting IS easy. Though from personal experience I know that your first request will probably be denied, and you'll be asked to fix a few more things before the merge happens.
This is the most frustrating part. Tongue


RE: [CTF] Astralcity - theShadow - 01-08-2012

yeah, i was referring to the "get feedback" part.


RE: [CTF] Astralcity - CuBe0wL - 01-08-2012

I'm not even gonna go into details of that part and how awefully hard that is, it'd be too OT here Tongue


RE: [CTF] Astralcity - shnbwmn - 01-09-2012

(01-08-2012, 04:59 AM)kuniu the frogg Wrote:
(01-07-2012, 05:35 PM)shnbwmn Wrote: Aww man, I was so excited, but the map textures wouldn't load Sad All I got was alpha blocks ...

what version of Xonotic are you using?
0.5.0 ... the latest one


RE: [CTF] Astralcity - Mepper - 01-09-2012

@shnbmn

http://forums.xonotic.org/showthread.php?tid=1867

Get this, very easy way to always get the latest version. New builds every day, so you allways get the newest stuff Smile


RE: [CTF] Astralcity - Lee_Stricklin - 01-09-2012

(01-09-2012, 02:34 PM)shnbwmn Wrote:
(01-08-2012, 04:59 AM)kuniu the frogg Wrote:
(01-07-2012, 05:35 PM)shnbwmn Wrote: Aww man, I was so excited, but the map textures wouldn't load Sad All I got was alpha blocks ...

what version of Xonotic are you using?
0.5.0 ... the latest one

You need something a lot newer than that... grab an autobuild.


RE: [CTF] Astralcity - shnbwmn - 01-10-2012

Thanks guys, although I'll stick to the official releases Smile


RE: [CTF] Astralcity - kuniu the frogg - 01-10-2012

(01-10-2012, 01:49 AM)shnbwmn Wrote: I'll stick to the official releases

ok, right, i should post also (or at first even) a version compatible with the official release Wink
i will pack those textures and post it here (although it will be around 100MB) as soon as possible.


RE: [CTF] Astralcity - voyager - 01-10-2012

wow, design looks great and textures are awesome