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[SUGGESTION] New game type: Hunting - Printable Version

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+--- Thread: [SUGGESTION] New game type: Hunting (/showthread.php?tid=270)

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RE: New game type: Hunting - unfa - 04-29-2010

You mean - if a player dies before he reches his target - he is "loosing trace" and getting new target.

The nobs vs. pros aspect seems true - it has two aspects:
- unskilled players might get badly frustrated of quick dying
- skilled players might get lots of satisfaction if they manage to hunt down lots of targets

I'am updating the previous post


RE: New game type: Hunting - Roanoke - 04-29-2010

Same argument can be made for clan arena. There's no way to make noobs have a chance against pros.


RE: New game type: Hunting - unfa - 04-30-2010

I agree, Roanoke. No other way than making noobs and pros play on separate servers.

My idea for solution of THAT problem is here:
http://forums.xonotic.org/showthread.php?tid=271


RE: New game type: Hunting - Halogene - 04-30-2010

Well yes, but I only wanted to make sure the game mode doesn't force the noob players to play ONLY against pros and vice versa.


RE: New game type: Hunting - unfa - 04-30-2010

By the way: I'am thinking about renaming the gametype to "Seeker" and also calling the Hunters Seekers. I'am not speaking english natively, I don't know if that is sensible.


RE: New game type: Hunting - Roanoke - 05-01-2010

(04-30-2010, 07:00 AM)Halogene Wrote: Well yes, but I only wanted to make sure the game mode doesn't force the noob players to play ONLY against pros and vice versa.

Players play who they want to play. The best player will inevitably rise to the top.