[Race] Departure - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [Race] Departure (/showthread.php?tid=2735) |
[Race] Departure - monad - 03-17-2012 Final download: http://ompldr.org/vZDc3Mw License: Public domain. ------ OLD ------ Hi, I'm making a race map. I'm pretty bad player so I would like know if the map is playable or I should drop it and start another one. Download: http://ompldr.org/vZDI0Zw Some ugly pics: Related RE: [Race] Departure a1 - hutty - 03-17-2012 looks cool ... trying now edit:: Ok ... im understanding that this is a wip ... It works fine ... its also completely playable ... I was able to get about 29 seconds .... which is about my average time on stomkeep race in other words ... its sized good I like the way that the path crisscrosses itself, that helps keeping things interesting... I also like the little hidden shortcut ... ... ... So I say ... fix up the graphics a bunch ... ad you've got yourself a good race map RE: [Race] Departure a1 - monad - 03-19-2012 (03-17-2012, 09:20 PM)hutty Wrote: Ok ... im understanding that this is a wip ...WIP, alpha, lazily built map... (03-17-2012, 09:20 PM)hutty Wrote: It works fine ... its also completely playable ...Good. My intention was to make 30 s (or some seconds less) map. (03-17-2012, 09:20 PM)hutty Wrote: I like the way that the path crisscrosses itself, that helps keeping things interesting...and reduces the space to build (03-17-2012, 09:20 PM)hutty Wrote: So I say ... fix up the graphics a bunch ... ad you've got yourself a good race map Big Grin I don't have a lot of time but I'm going to try. RE: [Race] Departure a1 - Griff - 03-20-2012 Great map With nice background and compact design. The only thing I found missing was music but that shouldn't be hard to fix RE: [Race] Departure a1 - Mirio - 03-25-2012 The ramps are invisible if you go under them: http://pics.nexuizninjaz.com/images/ppscdxx27oyaz7jfr6j.jpg RE: [Race] Departure a1 - monad - 03-26-2012 (03-25-2012, 09:31 AM)Mirio Wrote: The ramps are invisible if you go under them: http://pics.nexuizninjaz.com/images/ppscdxx27oyaz7jfr6j.jpg The magic of patch meshes (visible from one side, invisible from the other) This is how it looks now: RE: [Race] Departure a1 - Maddin - 03-27-2012 It´s getting awesome, I smell it! Only make those crappy shadows look better with _lightmapscale 0.25 and -samples 8! RE: [Race] Departure a1 - monad - 03-28-2012 (03-27-2012, 09:26 AM)Maddin Wrote: It´s getting awesome, I smell it! Only make those crappy shadows look better with _lightmapscale 0.25 and -samples 8! That was a quick build. This is with Final (Xonotic default): Also, don't have high expectation, is not a detailed map I'm going to finish tomorrow (if I can) RE: [Race] Departure a1 - Maddin - 03-28-2012 Really, it´s detailed enough for a race map! Looks very nice! RE: [Race] Departure a1 - hutty - 03-29-2012 indeed RE: [Race] Departure a1 - monad - 03-29-2012 OK, here it is: http://ompldr.org/vZDcwcQ RE: [Race] Departure a1 - Maddin - 03-29-2012 It´s awesome! The only thing you have to change is the size of the checkpoints. When using the laser you sometimes get a bit too high and miss the trigger for the checkpoint! RE: [Race] Departure a1 - monad - 03-30-2012 (03-29-2012, 04:34 PM)Maddin Wrote: It´s awesome! The only thing you have to change is the size of the checkpoints. When using the laser you sometimes get a bit too high and miss the trigger for the checkpoint! Thanks! I changed the checkpoints. This should work (or you are flying instead of jumping ): http://ompldr.org/vZDc3Mw RE: [Race] Departure a1 - PinkRobot - 04-19-2012 Very nice map, I like what you did with it in both looks and layout. With the warm skybox and the cute Xonotic shadows, maps like these do not need a lot more eye candy. I love it! I have added it to my small Race server. You will recognize it in the server list, it is the only Race server :p There will always be room for more maps like these on my server, so if you enjoy making race maps they will be well received by me Edit: my server crashed twice already while this map was running. Not during practice, but during the actual race. Something with missing spawnpoints. If I have time today I will try to see what could be causing this. RE: [Race] Departure a1 - Leeloo - 04-24-2012 nice race map and good looking RE: [Race] Departure - monad - 05-08-2012 bump. Updated the first post. @PinkRobot: there are 4 info_player_race entities (race_place from -1 to 4). Maybe I missed something? |