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We had 1on1 tournament! - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Xonotic - Tournaments (https://forums.xonotic.org/forumdisplay.php?fid=9) +--- Thread: We had 1on1 tournament! (/showthread.php?tid=2738) |
We had 1on1 tournament! - Lento - 03-18-2012 Hi all! To increase Japanese regular Xonotic player, I planned to hold a tournament. This is my first time to lead cup so I worried but it is end without any troubles. I hope this opportunity will make more players to join! ![]() Good Game ALL! Good Job ALL! RE: We had 1on1 tournament! - Apr0ph1z - 03-18-2012 Good news ![]() RE: We had 1on1 tournament! - asyyy - 03-18-2012 That's great lol RE: We had 1on1 tournament! - Fisume - 03-18-2012 Kakkoii monogatari aniki ![]() Great job, thumbs up! RE: We had 1on1 tournament! - rocknroll237 - 03-18-2012 Shame my ping is >300 on Japanese servers! ![]() RE: We had 1on1 tournament! - Antibody - 03-18-2012 Good work, Lento! It's great to see that screenie. RE: We had 1on1 tournament! - Lento - 03-19-2012 Thanks guys! (but as a result, organizer got victory lol) I hope more players come to Xonotic! In addition, I will modify the game code so that players like it XD RE: We had 1on1 tournament! - CuBe0wL - 03-19-2012 GG, I hope you had a lot fun! ![]() RE: We had 1on1 tournament! - Soelen - 03-20-2012 Hey Lento, glad to see the japanese xonotic is increasing a lot! I already wondered the last time where all those people came from heh And I have questions! Lots of questions!
Edit: I think it's imported to clear this keyboard / charactercodes question. I know people with a russian keyboard layout are able to write Cyrillic charactercodes with no problem, why is this not possible for japanese people? And if so, how about with keyboard layouts from different countries like idk, korean, indonesia, china etc.? RE: We had 1on1 tournament! - CuBe0wL - 03-20-2012 Because the font "Xolonium" we use simply lacks those characters. RE: We had 1on1 tournament! - Soelen - 03-20-2012 ![]() It may be true for kanji, but all character codes for hiragana and katagana are available. RE: We had 1on1 tournament! - Mr. Bougo - 03-20-2012 Xolonium lacks them but, as is usual for other apps, there's a wider range fallback font that just doesn't look very nice. RE: We had 1on1 tournament! - Lento - 03-21-2012 Hey Soelen,
>Edit: I think it's imported to clear this keyboard / charactercodes question. I know people with a russian keyboard layout are able to write Cyrillic charactercodes with no problem, why is this not possible for japanese people? And if so, how about with keyboard layouts from different countries like idk, korean, indonesia, china etc.? Ah, I didn't notice that. I've not tried it yet but it might be possible if I use Japanese keyboard. But I think if it's possible, we will only use Hiragana because to use Kanji, we have to use IME. RE: We had 1on1 tournament! - sev - 03-22-2012 For any glyph that is not covered by the Xolonium font, the low-resolution unifont version is used as a fall-back. What I would be interested in: 1. Is there demand by the Japanese players for the Xolonium font to support Hiragana glyphs (replacing the low-resolution unifont versions)? 2. Would you consider the Unicode Hiragana Block to be sufficient for Japanese language support, or would additional Katakana/Kanji glyphs be necessary? RE: We had 1on1 tournament! - Lento - 03-25-2012 (03-22-2012, 03:33 PM)sev Wrote: For any glyph that is not covered by the Xolonium font, the low-resolution unifont version is used as a fall-back. 1. Current Japanese glyphs are a little bit weird. It is like Chinese font. Kanji is from China but the font is 'similar', not the same. They are different even if both kanji have same meaning. Then if possible, Japanese player want Japanese font for this game. 2. Of course we need additional glyphs are necessary. As I mentioned above, if the kanji has same meaning or same roots, it is assumed as a same Kanji then the Kanji code is the same. Therefore, the font is different from 'Japanese one'. However, even if Japanese font is included in Xonotic, there will be no point because we cannot type Japanese from the Game. I really wanna know how to call IME from the game. If we could type Japanese in Xonotic, I can invite more Japanese players because many Japanese cannot understand English(of course this is serious problem...). RE: We had 1on1 tournament! - Mr. Bougo - 03-25-2012 That depends on your operating system. And I guess the engine and input library need to support it. If I were to ask anyone about this, that would be Blub. RE: We had 1on1 tournament! - sev - 03-25-2012 Unfortunately, I can't help with the input method to actually write Kana/Kanji. I asked about Hiragana because I thought about adding them to the Xolonium font. However, there is a simpler way to improve the glyph quality by using a font that already supports Japanese, for example M+ (http://mplus-fonts.sourceforge.jp). I uploaded a quick test package here: http://www.mediafire.com/?e3gszakokv77bz7 You can put this package into your /path to xonotic/data/ folder, to have a look at it. ![]() (The package adds mplus-1c-medium.ttf as a new fallback font, to be used before the low-resolution unifont) RE: We had 1on1 tournament! - Lento - 03-25-2012 >Mr. Bougo I think to use Japanese input system, Xonotic have to support it. I tried to copy "http://あいうえお.com" to Xonotic console by Ctrl^v, only "http://.com" was pasted. >sev Nice font! This is much better than default one! I like it! I really want to use it by typing... RE: We had 1on1 tournament! - Mr. Bougo - 03-25-2012 Darkplaces would probably need additional code, but perhaps something has to be done with SDL too. I have no idea. RE: We had 1on1 tournament! - Mr. Bougo - 03-26-2012 <Blub\w> I had a patch to implement UIM - but that's very "specific" <Blub\w> SDL 1.3 though is supposed to provide an interface to input methods <Blub\w> so, connecting to an IM should be no problem witht he SDL client <Blub\w> for the windows client, someone who knows windows crap needs to implement it <Blub\w> for the X11 client - if I were to do it now - I'd probably just implement XIM since it's relatively simple to use <Blub\w> the problem though is how to actually talk to the IM <Blub\w> in many applications, when you simply use XIM, a window pops up where you type the text before you commit it... <Blub\w> which is a solution I don't particularly like much <Blub\w> (I think on haiku that's actually standard, though it's been over a year since I last looked at that... maybe even 2 years... I don't know honestly) <Blub\w> in any case, the engine has to know when the player is typing, so a QC interface is required (except for the default chat input line, or the console, since those are handled by the engine) <Blub\w> plus, when typing text, the engine has to send all input to the IM - unless it uses a window, then the engine will just activate it, and wait for it to send text to DP <Blub\w> to answer the question: <Blub\w> "complicated": at first, not really, just quite a lot of work to also get the menu to support it <Blub\w> the UIM patch was never in a perfectly stable state though, otherwise I'd have kept more up to date - or at least for a longer time ![]() <Blub\w> that was quite a pain to implement though since there was no documentation ... <Blub\w> at least none I could find... ![]() RE: We had 1on1 tournament! - Lento - 04-03-2012 Thanks Mr. Bougo. and I'm sorry to be late for replying. Then, you mean, "the IME is developed but not stable. and It's for SDL version on Linux so functions to use IME on Windows has to be implemented by someone", right? hmm, if there were some good documents, I would try to do it. RE: We had 1on1 tournament! - Soelen - 04-04-2012 I like Xonotic because the community does rock, thanks a lot sev and Mr. Bougo for proving that once again : ) Unfortunately I'm not very experienced with it or else I would give it a try, this may be important for Xonotic to make it for asian fellows easy to chat, to communicate. |