sRGB vs old build system comparisons - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: sRGB vs old build system comparisons (/showthread.php?tid=3046) |
sRGB vs old build system comparisons - nowego4 - 05-22-2012 So I used the new sRGB build settings... and it turned out different from what I was expecting, so I went ahead and did an old-style compile as well. First picture is sRGB, second is the old build system. The only reason I can come up with for the notable difference is the fact that this map uses pretty much skybox lighting and surfacelight textures exclusively to light (there's a few exceptions here and there). I don't know the workings behind why this would happen, though. Also, I didn't get a screenshot, but sRGB didn't apply any light to the map from lava. I used the final build level (Xonotic approved and recommended) for both. Also, Ultra effects on for both. Best I can figure, sRGB doesn't like skylighting/surfacelight, or this is a bug, or something is screwed up on my end. RE: sRGB vs old build system comparisons - SavageX - 05-23-2012 Hooray for vertex lighting. No idea why this is happening, though. RE: sRGB vs old build system comparisons - MirceaKitsune - 01-23-2013 I never understood why sRGB is needed until now, and the examples I seen previously shown that sRGB looks a ton more horrible than the current lighting. But the screenshots you posted here are totally different from that. The right ones (which I assume are sRGB) look beautiful, and indeed a lot better. I'm surprised sRGB does that. If all maps will look that way in comparison, then yes... convert it all to sRGB But I'm still confused. RE: sRGB vs old build system comparisons - _para - 01-23-2013 (01-23-2013, 01:35 PM)MirceaKitsune Wrote: [...]The right ones (which I assume are sRGB) look beautiful, and indeed a lot better.[...] (05-22-2012, 09:46 AM)nowego4 Wrote: [...]First picture is sRGB, second is the old build system. RE: sRGB vs old build system comparisons - machine! - 01-23-2013 Eh, not sure if there's some problem with my eyes, but the right(the ones with the old lighting(is this correct word/spelling btw?) system?) ones look slightly better in my opinion. RE: sRGB vs old build system comparisons - MirceaKitsune - 01-23-2013 (01-23-2013, 02:12 PM)_para Wrote:(01-23-2013, 01:35 PM)MirceaKitsune Wrote: [...]The right ones (which I assume are sRGB) look beautiful, and indeed a lot better.[...] Ouch. Then I stick by my previous idea, sRGB is horrible RE: sRGB vs old build system comparisons - s1lence - 01-24-2013 Wow, sRGB seems terrible. Why was the switch made in the first place, as far as I know most displays today have gamuts way beyond sRGB. RE: sRGB vs old build system comparisons - Mr. Bougo - 01-24-2013 Compiling maps with sRGB needs lighting to be made for sRGB. You just don't light a map with the usual settings then compile with sRGB. I'd like to see a map made for sRGB compiling compiled without it to get a fair comparison. But anyway, you're railing on the visuals of something that's seemingly bugged. Isn't it better to do something about it to get it fixed instead? s1lence: how does screen gamut mean that the old way is better than sRGB? I'm asking because I have no idea what you mean. |