Are maps in Xonotic hinted? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Are maps in Xonotic hinted? (/showthread.php?tid=3120) |
Are maps in Xonotic hinted? - Majki - 06-09-2012 I have downloaded source maps from GIT of Afterslime and Solarium - no hint brushes. Why there are no hints there? RE: Are maps in Xonotic hinted? - Maddin - 06-09-2012 Because some mappers are too lazy to place them... -_-ยด RE: Are maps in Xonotic hinted? - Cortez666 - 06-09-2012 they can be contra productive, if the performance is fine i wouldnt place them. There are more serious problems then this! RE: Are maps in Xonotic hinted? - Maddin - 06-09-2012 Solarium still needs a better performance so... yeah. RE: Are maps in Xonotic hinted? - Majki - 06-09-2012 Quote:they can be contra productive, if the performance is fine i wouldnt place them. How you measure performance in a map Cortez? RE: Are maps in Xonotic hinted? - CuBe0wL - 06-09-2012 Mostly by FPS, visible triangles, faces etc. There are developer tools to do this ingame. RE: Are maps in Xonotic hinted? - Majki - 06-09-2012 In UrT we have r_speeds tool. We know approx. capacity of engine in polygons so mappers can adjust maps easily. I'm surpised that Xonotic maps are not optimized in terms of performance. I noticed that most of the custom maps have terrible performance, but stock maps supposed to be "perfect". RE: Are maps in Xonotic hinted? - Cortez666 - 06-09-2012 r_speeds works in xonotic too RE: Are maps in Xonotic hinted? - Majki - 06-09-2012 Quote:r_speeds works in xonotic too Tops values after which engine get choked are...? RE: Are maps in Xonotic hinted? - CuBe0wL - 06-09-2012 It's not that easy. Truly a lot depends on the machine you run, the binary, OS, a lot of things. Also, Darkplaces can render gazillion polygons easily. Problem comes when it needs to animate them. On this regard, hinting is rather important for the anti wallhack aspect of vis, not performance. RE: Are maps in Xonotic hinted? - hutty - 06-09-2012 Its also a matter of many mappers just don't know how to properly do hinting ... (me) ... RE: Are maps in Xonotic hinted? - poVoq - 06-10-2012 http://tremmapping.pbworks.com/w/page/22453205/Understanding%20Vis%20and%20Hint%20Brushes Good tutorial RE: Are maps in Xonotic hinted? - Majki - 06-10-2012 Better, completetly different approach to subject: http://www.custommapmakers.org/wiki/index.php/Hinting_NuIL_method RE: Are maps in Xonotic hinted? - Majki - 06-12-2012 Do Hints work in Darkplaces in the same way as in idtech3? RE: Are maps in Xonotic hinted? - CuBe0wL - 06-12-2012 Yes, they do. For properly hinted maps, check Darkzone or Lightspeed. RE: Are maps in Xonotic hinted? - Maddin - 06-12-2012 Though there are many ways to "hint" your map. Compare my map Bio Lab (link in signature) with the maps C.Brutail mentioned. RE: Are maps in Xonotic hinted? - Majki - 06-12-2012 Where I can find .map for Bio Lab? It's not in .pk3 and I don't want to decompile your work RE: Are maps in Xonotic hinted? - Morphed - 06-15-2012 Hints are not mandatory, if map have vis friendly layout then there is no need to place them. Its hard to give max polygon count, because there are different kind of polygons, some have complicated shaders, some are transparent, some are from dynamic meshes, each one have different rendering speed. RE: Are maps in Xonotic hinted? - Majki - 06-15-2012 Quote:Hints are not mandatory, if map have vis friendly layout then there is no need to place them. So I guess vast majority of Xonotic maps is "VIS friendly" |