[SUGGESTION] UI: Checkboxes - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] UI: Checkboxes (/showthread.php?tid=3240) |
UI: Checkboxes - anark10n - 07-07-2012 This is a point that has always been a bit strange to me. Why use a cross to depict a selection? Checkboxes in almost every other piece of software typically use a fill colour or a tick to represent this, why not here? It's rather confusing (this happened to me) to a player to immediately associate it with a selection. For instance, some of the settings that come as default, how is a player supposed to know it means they are turned on. A cross does not immediately convey that a setting is turned on, espcially when a cross is then used elsewhere in the UI to cancel a choice i.e close a window. That it should be obvious when you compare to other checkboxes is not something a player should be subjected to. Imagine if the button to close a window had been made a tick instead, how obvious would it immediately be that it means closing a window? Even if a user goes through this confusion once and adjusts accordingly, it is one time to many. This is not even a UI element for a radical new form of interaction, it simply an on/off feature. Changing it to a tick, or using a fill colour would make it obvious. Might I add that mentioning other software that use a cross for said UI element is not validation for it as a good UI design choice. I'm trying to help this particular piece of software to not be counted among those. RE: UI: Checkboxes - PinkRobot - 07-08-2012 Isn't the appearance of the checkboxes in the UI determined by the theme that is being used? Edit: yep, it is. Would be a case of changing some .jpg files. And for the record, I agree with you (albeit a little less passionately it seems :p) How long is the string piece? RE: UI: Checkboxes - Mr. Bougo - 07-08-2012 I agree as well! If you have a sense of design, it's easy enough to fix that on your own and send in the source files! RE: UI: Checkboxes - PinkRobot - 07-08-2012 Yeah, this would be about the cheapest way to get your name in the credits for the next release (but maybe you are in them already, I don't know RE: UI: Checkboxes - anark10n - 07-08-2012 Working on it. Coming up with a tick that fits the theme is quite the unexpected challenge. Can i just replace the jpg files that are in the binary distributions to see the changes, or must I build the whole game from source? RE: UI: Checkboxes - PinkRobot - 07-08-2012 I am pretty sure that any file in a folder will replace the same file in a PK3. So extracting the theme of your choice to the approporiate folder in /data (check the path in the PK3 to your theme) should override it and you can see any changes. Someone please correct me if I am wrong RE: UI: Checkboxes - sev - 07-08-2012 As PinkRobot said, local files will override files in pk3 archives. The luminos theme images are in /data/gfx/menu/luminos The sourcefiles are in the mediasource git repo. Btw, you can (and probably should) use the tga or png format with an alpha channel (lossless). As far as I can tell, these will be split into jpg files automatically for releases. RE: UI: Checkboxes - Mr. Bougo - 07-08-2012 sev is right, work in tga and the release system will generate two jpeg files. You can also get the mediasource files from the gitweb: http://git.xonotic.org/?p=xonotic/mediasource.git;a=tree But I don't see luminos sources. Uh oh? <uncertain assertion that the next poster is expected to confirm> RE: UI: Checkboxes - anark10n - 07-08-2012 @PinkRobot and @sev Thanks for the directions, though they didn't end up working as you stated, will keep trying. Anyway, here's what I've managed to cook up. A tick ain't much to work with, but hey ... tried to make it uncanny but not too much so checkbox_c0.png (Size: 3.8 KB / Downloads: 52) RE: UI: Checkboxes - Mr. Bougo - 07-08-2012 You need to work in ~/.xonotic/data/gfx/menu/luminos/blah. Or My Saved Games\Xonotic\data\gfx\etc in windows. RE: UI: Checkboxes - anark10n - 07-08-2012 (07-08-2012, 01:19 PM)Mr. Bougo Wrote: You need to work in ~/.xonotic/data/gfx/menu/luminos/blah. Thanks for that, worked. Feeling way better about my success than I probably should, though ... RE: UI: Checkboxes - sev - 07-08-2012 (07-08-2012, 01:07 PM)Mr. Bougo Wrote: You can also get the mediasource files from the gitweb: http://git.xonotic.org/?p=xonotic/mediasource.git;a=tree mediasource.git/gfx/skins_luminos.zip RE: UI: Checkboxes - Mr. Bougo - 07-08-2012 Oh, right! RE: UI: Checkboxes - anark10n - 07-09-2012 Changed the design, first one just looked like it was to big to fit in the box and was missing a corner. Thanks for the directions guys |