Space Death_b2 - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Space Death_b2 (/showthread.php?tid=3247) |
Space Death_b2 - Justin - 07-09-2012 Hello everyone! Last time I had a bit more time (finally exams are finished - I passed!) and I've decided that its good to make something for the Xonotic community, not only complain and troll (thanks kojn, I took your advice very seriously). I made a map. Its my third map so far (previous ones were just for my self). The one I bring you today and it's a duel/ FFA (mabye CA, TDM). Mind that its only a beta version, though it has allready item placement and waypoints in it(and cool textures). Any feedback would be very appreciated. For a map name too Mega room and armor room: and this is warpzone (check this 'help' thingo out!) and armor 50 Map has two basic levels and one room (nex room) down stairs (basement). On the 0 floor there are most of the important items including strenght and rocket launcher and both megas. On the second floor we have some shards and mortar and crylink. I was thinking about adding a bit more shards but Im not sure, I leave it to you, people. Download link (current version) SpacedeathTDM RE: Space Death_b2 - asyyy - 07-09-2012 If you put it on a hoster that supports direct links (e.g. ompldr or dropbox) I'll add it to my server. RE: Space Death_b2 - Cortez666 - 07-09-2012 http://ompldr.org/vZXBiNw/spacedeath-b2.pk3 i repacked properly and i added a minimap you maybe lost somewhere during the compile process RE: Space Death_b2 - asyyy - 07-09-2012 ok done RE: Space Death_b2 - machine! - 07-09-2012 Pretty nice map. I don't like the teleporter though, if you jump in it with high speed you will end up bumbing into a wall. It seems perfect for TDM! RE: Space Death_b2 - Cyber Killer - 07-09-2012 Screenshots? RE: Space Death_b2 - Justin - 07-09-2012 Screenshots are in the video (slide show if you prefer). Machine: You re right. I replaced one teleport with warpzone and I think its much better now. RE: Space Death_b2 - machine! - 07-09-2012 Good. As for the name, I like "Space Death" no need to change it! RE: Space Death_b2 - Cyber Killer - 07-10-2012 (07-09-2012, 11:17 AM)Justin Wrote: Screenshots are in the video (slide show if you prefer). Video you say... hmm... nvm, found it... looks nice RE: Space Death_b2 - Mr. Bougo - 07-10-2012 Cyber Killer, does the youtube embed not work at all for you? Or did you fix that? I'd like to know, because I made the embedding code and I'd like to fix it if the problem's on our side. RE: Space Death_b2 - rocknroll237 - 07-10-2012 Which browser do you use? It works for me on Chrome. Surely it's a browser compatibility issue... Or something like Flash Player of Java maybe... RE: Space Death_b2 - Cyber Killer - 07-10-2012 (07-10-2012, 04:27 AM)Mr. Bougo Wrote: Cyber Killer, does the youtube embed not work at all for you? Or did you fix that? I'd like to know, because I made the embedding code and I'd like to fix it if the problem's on our side. Yes it doesn't work. I don't have flash installed, so the embed should fall to the html5 version of youtube widget (I even have a browser extension which forces all youtube widgets to load the html5 version, I have the html5 version selected at youtube.com/html5 too). The default embed code from youtube works ok (just tested it). In this case above I just copied the video url from the site's source (as I often need to do on many other pages - the web video is a bitch if you don't use flash). Though in most cases i can see that there's a video missing, but here on the forum it just blends so much that it's not noticeable at first that there's something missing there. RE: Space Death_b2 - Justin - 07-10-2012 Okey. Map is updated now. (including bot points). Whats changed:
Main post also updated. Cyber Killer: The best way is to test the map in game. My 'slideshow' shows nothing. Anyway, its out of date. RE: Space Death_b2 - Mr. Bougo - 07-10-2012 (07-10-2012, 07:51 AM)Cyber Killer Wrote:(07-10-2012, 04:27 AM)Mr. Bougo Wrote: Cyber Killer, does the youtube embed not work at all for you? Or did you fix that? I'd like to know, because I made the embedding code and I'd like to fix it if the problem's on our side. Ow. I crafted the embed code to be as lightweight as I could make it. Youtube's default embed supporting html5 is (was?) based on iframes... I'll see what I can do. EDIT: Moved to iframes now. RE: Space Death_b2 - asyyy - 07-10-2012 That pk3 is a 7z not a zip and therefore can't be read by xonotic. RE: Space Death_b2 - Cyber Killer - 07-10-2012 (07-10-2012, 08:15 AM)Mr. Bougo Wrote:(07-10-2012, 07:51 AM)Cyber Killer Wrote:Ow. I crafted the embed code to be as lightweight as I could make it. Youtube's default embed supporting html5 is (was?) based on iframes... I'll see what I can do.(07-10-2012, 04:27 AM)Mr. Bougo Wrote: (...)(...) Yeah! works now, thank you Mr. Bougo! ;-) RE: Space Death_b2 - Justin - 07-10-2012 Because of the problems with Youtube I decided to remove link and replaced it with several screenshots. And now: Pls, follow the toppic. In this step a lot of things still can be changed, all I need is your constuructive feedback. I tested the map on Exile 1v1 server "vmap spacedeath-b12" and with warpzone it works better. It looks like this map will be perfect for 2v2 TDM. Also: thank you Maddin for your pro tips. I took care for this 'texture alongement' and map looks away better now (but still a lot of clipping I heve to do). PS: Download link should be fine right now. RE: Space Death_b2 - Maddin - 07-10-2012 It is spelled "texture alignment"... anyway, I found this tutorial: http://www.wemakemaps.com/texturealign.htm Maybe it helps you to understand the basics of proper texture alignment (I love that word ). If you still got questions then ask me. RE: Space Death_b2 - Justin - 07-11-2012 What I came up with is: I want to make a map looks like old space base. The crew of the ship was killed (by something) 20 years ago and since then the space base is abadonded. The map currently looks 'clean' but Im going to change that a bit. I also want to remove lava and replace it with a toxic slime (that might be what killed the crew). I decided to make the map in two main colors - gray (metal and panels) and blue. Will be some trims and panels in red color.
Thank you, people for your help. Together we can make this map much better. Still no update, people. I want to make more but I need your opinions. RE: Space Death_b2 - machine! - 07-11-2012 Wow, can't wait, hope I can play a 2on2 on this map soon! RE: Space Death_b2 - Maddin - 07-11-2012 Argh, I wanted to write a very long reply about your map and general mapping and level design tips Justin but a flash thingy seemed to have fucked up Firefox and it crashed. The text lost... I see whether I write a long text (or maybe a book? o.O) with tips and tricks some time. Most tutorials for Quake 3 Mapping do no longer exist... damn! RE: Space Death_b2 - hutty - 07-11-2012 the one issue I can see (i'm mot sure if im using the up to date version ... i am using the one where the pk3 was packed wrong) is that you seem to be using textures from many different texture packs ... which makes the map look kind of patched together and not very good .... I would say try to consolidate your texture use to 1 or 2 packs (skys effects and such dont count as packs) .. I suggest starting by dropping out all the drain green textures ... or ... making everything the drain green textures (you cant really mix those with much anything) RE: Space Death_b2 - Justin - 07-12-2012 Hutty: Textures in the version you saw are quite random (as I put them just to replace caulk texture). Thats a very good advice. I know. Maddin also said that the map looks like a Disney land. Whats changed:
Main post also updated! RE: Space Death_b2 - Maddin - 07-12-2012 (07-11-2012, 08:58 PM)hutty Wrote: the one issue I can see [...] is that you seem to be using textures from many different texture packs ... which makes the map look kind of patched together and not very good ....^this Reading your description of what you´d like to create I would suggest to use mainly trak6x textures with some basic trak5x textures. This would match your colour style the most. The texture pack phillipk1x (the one hutty mentioned) doesn´t fit in any way as the main colours there are green and white-yellow, which is the exact opposite of your intention. Also I found something covering the texture alignment topic a bit: http://simonoc.com/pages/materials/tptechno/sfx.htm http://simonoc.com/pages/materials/tptechno/wall.htm RE: Space Death_b2 - Justin - 07-12-2012 What about phillipk2x? Btw, guys: How to build the map? I use test light medium thingo. Is it all right? |