Matuka's Aerowalk Textures V1.1 !!!Updated!!! - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Matuka's Aerowalk Textures V1.1 !!!Updated!!! (/showthread.php?tid=3255) Pages:
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Matuka's Aerowalk Textures V1.1 !!!Updated!!! - Matuka - 07-10-2012 Code: Firstly, let me lay down some history on one of the greatest, if not the greatest map to reach the gaming world - Aerowalk, by Preacher. This map was originally released in '97 for Quake one, better known as QuakeWorld, and if you're old enough, NetQuake - The same year that QuakeWorld was released, there was an influx of maps made by users, user generated content. It lead open a plethora of maps, theres probably a thousand, or perhaps even two thousand maps today for Quake one. However none of them probably compare to the history and fame of Aerowalk. This map is the baddest, toughest kid in your school's play-ground and it doesn't take shit from anyone. If any Death Match shooter came out and soon after release there was no Aerowalk remake for it, then it clearly isn't worth anyones time. The map Aerowalk is such a bad ass that 15 years on, it's still being played at both high and low level play in Quake. That's just how much this map fuckin' rocks. Oh bore me more with history lessons Mr. Awesome, just tell me what you did. Tell you what I did? Sure thing pal, I retextured Aerowalk so that it now looks a lot more stunning. VERSION 1.1
Let's go over what I've done in this recent update: Quote: With the addition of the blended Ambient Occlusion maps, the diffuse textures are given a darker, much more shaded look. You'll notice some small difference in colour too on certain parts if you look hard enough, but that doesn't matter. For specular maps to work with the map, you'll need to force Deluxemapping onto 2. The reason for this is that there is no *.shader file that tells the game that X textures has Y kind of map enabled. Forcing deluxemapping onto 2, it will just enable the use of specific shader maps like Specular maps regardless of what the *.shader file states (At least from what I know, need someone with a better understanding to elaborate on this - I'm working purely off trial & error over here). The command is r_glsl_deluxemapping "2" Heres several commands that you can also play about with to get yourself a different look to the specular maps. Personally, I prefer the defaults. Code: r_shadow_bumpscale_basetexture All of that useless mumble jumble being out and done with; heres the downloads! Theres three downloads to choose from. The map file, just the textures alone along with two different skyboxes. The dusky skybox is the same as the one thats been released with the map. DOWNLOAD: Hub3aeroq3_nex_r4
DOWNLOAD: Textures Update V1.1 + Dusky Skybox OWNLOAD: Textures Update V1.1 + Night Skybox RE: [Release] Matuka's Aerowalk Textures - Mr. Bougo - 07-10-2012 Pretty! This looks so clean and nice. RE: [Release] Matuka's Aerowalk Textures - Matuka - 07-10-2012 Just to put it out there, in the future if I get the time - I'll make specular and normal maps for textures. I guess that if its possible to do it without editing the map. Mind you the map does need a bit of editing, five minute walk around and you can see some misaligned textures that were in the original cpm22. RE: [Release] Matuka's Aerowalk Textures - machine! - 07-10-2012 Looks awesome! asyyy!!! put it up on exile now! RE: [Release] Matuka's Aerowalk Textures - Maddin - 07-10-2012 Nice! But specular and normalmaps would indeed make it look way better. Looking forward to see them added! RE: [Release] Matuka's Aerowalk Textures - Matuka - 07-10-2012 (07-10-2012, 04:42 PM)Maddin Wrote: Nice! But specular and normalmaps would indeed make it look way better. Looking forward to see them added! You got any reference that I could use for getting normal and specular maps into the game? I can make the normal and specular maps made, but adding them into the game - I'm clueless on that part. I can make the normal maps and specular maps within a few minutes for each texture and I'm happy to do so. I'm not quite happy with the flat look that the textures give. RE: [Release] Matuka's Aerowalk Textures - Maddin - 07-10-2012 Afaik, normalmaps and specular maps need just these suffixes: normalmap: _norm specular: _gloss e.g.: texture.jpg texture_norm.jpg texture_gloss.jpg RE: [Release] Matuka's Aerowalk Textures - zeroql - 07-10-2012 this is beautiful! Thanks alot Matuka! and ofc great work! RE: [Release] Matuka's Aerowalk Textures - Mirio - 07-10-2012 Nice one. RE: [Release] Matuka's Aerowalk Textures - TH3FTB0T - 07-10-2012 IMO the best thing to do would be to remake the map RE: [Release] Matuka's Aerowalk Textures - Cyber Killer - 07-10-2012 I remember seeing this map on one of the DCC servers, but this version is waaaaay prettier ;-). Has some Q2 feel to it though (rusty & orange). RE: [Release] Matuka's Aerowalk Textures - Mr. Bougo - 07-11-2012 (07-10-2012, 05:43 PM)TH3FTB0T Wrote: IMO the best thing to do would be to remake the map Why and how? Matuka is providing a retexturing of the original map, they are not trying to "fix" the original. AFAIK, it's a classic, and modifying it makes it less so. RE: [Release] Matuka's Aerowalk Textures - Cortez666 - 07-11-2012 (07-11-2012, 04:49 AM)Mr. Bougo Wrote: AFAIK, it's a classic, and modifying it makes it less so. in a remake you can add as many details as you want. (take a look at darkzone) RE: [Release] Matuka's Aerowalk Textures - Mirio - 07-11-2012 I created a new pk3 (r3) with the textures, updated mappicture and mapinfo, so you don't have to fuck up the old file or something. DOWNLOAD RE: [Release] Matuka's Aerowalk Textures - rafallus - 07-11-2012 Nice. This map looked like crap before, it looks pretty good now. One thing to improve: can you pick a music track for this map? RE: [Release] Matuka's Aerowalk Textures - Mr. Bougo - 07-11-2012 (07-11-2012, 05:44 AM)Cortez666 Wrote:(07-11-2012, 04:49 AM)Mr. Bougo Wrote: AFAIK, it's a classic, and modifying it makes it less so. Oh okay, I thought he meant a remake was needed because the map is broken somehow. RE: [Release] Matuka's Aerowalk Textures - Matuka - 07-11-2012 (07-11-2012, 07:25 AM)Mr. Bougo Wrote:(07-11-2012, 05:44 AM)Cortez666 Wrote:(07-11-2012, 04:49 AM)Mr. Bougo Wrote: AFAIK, it's a classic, and modifying it makes it less so. Technically the map isn't broken, its just that the map has some misalignments with certain brushes and certain textures, so it produces some weird kinks and seams. RE: [Release] Matuka's Aerowalk Textures - hutty - 07-11-2012 it dpes look cleaner but normal maps -- specular maps -- and a high quality recompile (after the normal maps are in ) is what is needed to bring the quality up to xonotic standards ... ... normal maps can be made easily with the ginp normalmap plugin ... RE: [Release] Matuka's Aerowalk Textures - Matuka - 07-15-2012 Did someone say, update? Let's go over what I've done: Quote: With the addition of the blended Ambient Occlusion maps, the diffuse textures are given a darker, much more shaded look. You'll notice some small difference in colour too on certain parts if you look hard enough, but that doesn't matter. For specular maps to work with the map, you'll need to force Deluxemapping onto 2. The reason for this is that there is no *.shader file that tells the game that X textures has Y kind of map enabled. Forcing deluxemapping onto 2, it will just enable the use of specific shader maps like Specular maps regardless of what the *.shader file states (At least from what I know, need someone with a better understanding to elaborate on this - I'm working purely off trial & error over here). The command is r_glsl_deluxemapping "2" Heres several commands that you can also play about with to get yourself a different look to the specular maps. Personally, I prefer the defaults. Code: r_shadow_bumpscale_basetexture Downloads can be found in the updated OP. If you dont see the download links OR an updated OP. Then you came too fast. RE: [Release] Matuka's Aerowalk Textures - asyyy - 07-15-2012 Amazing work makuta! RE: Matuka's Aerowalk Textures V1.1 !!!Updated!!! - adem - 07-16-2012 I like your textures for aerowalk! It looks very solid and reminds me QuakeWorld's one. Here is some texture's clipping i found on this map: http://www.foopics.com/showfull/86dbbf5d117bb31e3624847bc48f8073 http://www.foopics.com/showfull/e234e7429240eea5330029e2cfb7ab5c http://www.foopics.com/showfull/3a8bb572e86bf54912faa0646719cfe0 http://www.foopics.com/showfull/d01b597771a14a2d45f2f534ae6dc9eb http://www.foopics.com/showfull/764306c4b1a56266749472c9fa8c3c07 RE: Matuka's Aerowalk Textures V1.1 !!!Updated!!! - tZork - 07-17-2012 Given the maps origin, you likely will not get the full effect out of normal maps without recompiling it with the -deluxe flag during light. This is also why _gloss seems to fail, as its effect is far more visible with normal/deluxe mapped surfaces. RE: Matuka's Aerowalk Textures V1.1 !!!Updated!!! - Matuka - 07-17-2012 (07-16-2012, 11:19 PM)adem Wrote: I like your textures for aerowalk! It looks very solid and reminds me QuakeWorld's one. As stated before, the map needs editing in order to fix the misalignments on certain brushes. Right now I'm not capable of doing that. RE: Matuka's Aerowalk Textures V1.1 !!!Updated!!! - hutty - 07-22-2012 you are going about this in the strangest of manners ... which isnt a bad thing ... its just strange ... a couple of things 1 ... why no .shader files ? 2 ... 24bit tga textures ... great for quality ... however I imagine that it would take forever to download ... but seeing as this is downloaded out of game its not really an issue 3 ... why are you not capable of recompiling? are you confused by the mapping setup ... is there not .map file in the pk3? ... or something else ... 4 .. "hand made specular maps "... if you find a way to make these other than hand ... do let me know 5 "Ambient Occlusion" -- had to google that to see what it meant ... anyways ... you are doing a very very nice job ... its just your way about it is so unusual that I cant really give any constructive advice RE: Matuka's Aerowalk Textures V1.1 !!!Updated!!! - Micha - 07-22-2012 This looks great. The old version looks like a Quake 2 map, this looks much like Xonotic. |