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[SUGGESTION] Weapon models and vehicle cockpit FOV independant from game FOV - Printable Version

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Weapon models and vehicle cockpit FOV independant from game FOV - Lee_Stricklin - 07-11-2012

This is actually something found in Unreal Engine 3 powered games such as Blacklight and Tribes Ascend. Basically the weapon model and vehicle cockpits wouldn't be influenced in any way by your FOV settings and look exactly the same no matter what it's set to. This seems like it would be useful in Xonotic due to how annoying it can be to pilot a vehicle with an FOV higher than 90.


RE: Weapon models and vehicle cockpit FOV independant from game FOV - machine! - 07-12-2012

I've already suggested that, tZork said he would look into it sometime if we write a ticket!


RE: Weapon models and vehicle cockpit FOV independant from game FOV - Mr. Bougo - 07-12-2012

Yep. See this post. Make a ticket in the feature request category of the tracker.