[SUGGESTION] Option to exclude certain fullbright colors - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Option to exclude certain fullbright colors (/showthread.php?tid=3299) |
Option to exclude certain fullbright colors - Micha - 07-24-2012 Dark blue is hard to see, rainbow is confusing. Would be cool to have an option to exclude certain primary colors. A console variable would be enough, e.g. 1 bit per color (1=allow, 0 =forbid). Forbidden colors should be replaced by a default color (e.g. white). RE: Option to exclude certain fullbright colors - tZork - 07-24-2012 As you can force colors client side now, this would be of little use. RE: Option to exclude certain fullbright colors - Micha - 07-24-2012 I mean client side. afaik you can only force all enemies to the same color. If you want to allow different colors, you have to live with colors that you don't like. RE: Option to exclude certain fullbright colors - tZork - 07-24-2012 Color is forced to your color, yes. So if you are using a stealthy color scheme, then yes it will be harder to see your foes, and that's preddy fair id say RE: Option to exclude certain fullbright colors - Micha - 07-24-2012 It is fair, but imagine FFA when everybody has the same color. Then you can't easily tell the hard foes from the cannon fodder So I don't force them to my color. But try to frag a dark blue opponent on evil space. Nearly impssible. RE: Option to exclude certain fullbright colors - Halogene - 07-24-2012 We could connect a coloring scheme with the elo ranking system. The higher your elo, the brighter you are :o) Of course this would require extensive coding efforts, but that's not my job. RE: Option to exclude certain fullbright colors - hutty - 07-24-2012 hehe ... i would be the darkest blue out there if we had that RE: Option to exclude certain fullbright colors - machine! - 07-24-2012 Force colors and model is the most fair, since you self will be big and bright if anyone else is it. RE: Option to exclude certain fullbright colors - Micha - 07-24-2012 Looks like I'll have to do it the rough way. In one of the pk3s I'll find the dark blue skin and I'll paint it white RE: Option to exclude certain fullbright colors - machine! - 07-24-2012 Or you can just force colors and model, much easier. I force the colors to bright green and the mega erebus model, I can easily see enemies and they can do the same with me, fair and effective. RE: Option to exclude certain fullbright colors - CuBe0wL - 07-24-2012 (07-24-2012, 04:25 PM)Micha Wrote: Looks like I'll have to do it the rough way. In one of the pk3s I'll find the dark blue skin and I'll paint it white 1st: it's done with engine colorisation, the skin is already white IIRC where the glow color should be. 2nd: changing official media, especially if it enhances your vision is considered CHEATING. RE: Option to exclude certain fullbright colors - rocknroll237 - 07-25-2012 No Micha! That is a form of cheating! DON'T ALTER THE MAIN .PK3 FILES! Quote:We could connect a coloring scheme with the elo ranking system. That sounds awesome. If you were to take into account which type of elo a player had (either DM, Duel or CTF) and make it correspond to which type of gamemode they were playing with, that would be very difficult, but if you just used the 'overall' elo, that would be easier. Or you could do it by 'overall' player rank instead of elo. Instead of cycling through loads of different shades and colours (it would be difficult to memorise which colour meant how skilled a player was), players could select which colour they want client-side (e.g. yellow) and then all that will change is how bright a player's shade of yellow is. RE: Option to exclude certain fullbright colors - Micha - 07-25-2012 I think it's a big disadvantage in FFA if all players have the same color. Imagine you see 2 players fighting from a save place. The best plan is to kill the stronger one while he's diverted, then finish the weaker one in a fair 1on1. If all have the same color, you can only tell them apart by the name tag, which might take too long. So I don't enforce my color. But this means I have to live with some dark blue enemies who have an advantage over me. Either way it's not satisfying, so I think it would be good if you could forbid certain colors client side. RE: Option to exclude certain fullbright colors - machine! - 07-25-2012 I don't like the idea. It make elo importent in-game, which is not what it's supposed to be. RE: Option to exclude certain fullbright colors - CuBe0wL - 07-25-2012 "But this means I have to live with some dark blue enemies who have an advantage over me." Erm... you can only force your own model on your enemies client side - if you see your enemy in a camouflage color, that means he sees every other player in that camouflage color too. It's rather a disadvantage for him/her, not you. RE: Option to exclude certain fullbright colors - machine! - 07-25-2012 The "Force to mine" is perfect in terms of fair play, and tactically. RE: Option to exclude certain fullbright colors - Micha - 07-26-2012 (07-25-2012, 05:00 PM)C.Brutail Wrote: Erm... you can only force your own model on your enemies client side - if you see your enemy in a camouflage color, that means he sees every other player in that camouflage color too. It's rather a disadvantage for him/her, not you. Only if he enforces his color to all enemies. If he wants to have different colors, then only some of them might be camouflaged. And isn't it a contradiction in terms to have a camouflage color on a fullbright model? RE: Option to exclude certain fullbright colors - Halogene - 07-26-2012 Now is this blue so camouflage in the first place? I have never noticed that... RE: Option to exclude certain fullbright colors - Micha - 07-26-2012 (07-26-2012, 04:03 AM)Halogene Wrote: Now is this blue so camouflage in the first place? I have never noticed that... Not on all maps. But try evil space minsta against a dark blue opponent, then against bright green or red. That's maybe the most obvious example. Long distance and dark background -> dark blue is camouflaged. |