Downer Final - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Downer Final (/showthread.php?tid=334) Pages:
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Downer Final - Cortez666 - 04-23-2010 http://omploader.org/vNGJuZw <-- final version ------------------ something old - nex an mg swapped the places - the trick out of the pit is easier - unprotected stairs RE: Downer b4 - Taximus - 04-23-2010 Nice! But I get a strange feeling from "stony" textures... Anyways... RE: Downer b4 - nifrek - 04-26-2010 This is much better than original downer, the flow is very nice and better item placement. Could only played with bots (they barely move btw), but the gameplay seems great too, could be a good 1v1 map, there's a lot of routes and shortcuts that can used between item pickups, which is always good for fast paced 1v1 matches. The only thing I'm not sure about, is the textures used, it somehow looks out-of-place visually in the upper levels. I think it would look better if not all textures were all gray-ish and of similar brightness, imo the whole map is lacking in contrast. See aggressor for an example of what I mean (lighter textures with darker trim textures, or the inverse depending on room/area). In particular, right now the gray/green-ish color of brick textures is not very appealing against other gray metal textures of similar brightness. Maybe using rusty or darker metal textures would look better, or replacing the bricks with darker texture would look good against the brighter trims. RE: Downer b4 - kojn^ - 04-26-2010 Could this be Xonotic's answer to it's very own darkzone? RE: Downer b4 - Cortez666 - 04-26-2010 (04-26-2010, 07:06 AM)kojn^ Wrote: Could this be Xonotic's answer to it's very own darkzone? im not sure, there are better maps then this one why dont you try this map in a 1on1? RE: Downer b4 - Taximus - 04-28-2010 Since this is B4 I suppose that it is still beta? So there is more to come maybe? Because the general feeling of the map is great, but some textures could be revisited... (the portals for examples...) Edit: If you could make the edges of the corner on which you use the "stony" texture (not the bricks) a little rounder it would probably be nicer for the eye... RE: Downer b4 - Cortez666 - 04-29-2010 its a beta because its easier to edit thing without confusing people BETA 5 fixed some lighting added some eyecandy added some hint brushes LINK: http://www.filefront.com/16303645/downer_b5.pk3 RE: Downer BETA 5 - CuBe0wL - 04-29-2010 I'll try it out when I'll finally have time, and I'm not running from one place to another RE: Downer BETA 5 - nifrek - 04-30-2010 I didn't have time to jump around on it much to comment on the changes (seems subtle, I would need to compare both versions), but my earlier comments still stand about the map visually. The lighting seems fine, it's just the choice of textures. RE: Downer BETA 5 - Taximus - 05-02-2010 Great! Rounded edges look almost perfect (i see the line between the tiles of texture...) You forgot some... But for the feeling, rounded is really nice! RE: Downer BETA 6 - Cortez666 - 05-04-2010 http://www.filefront.com/16363925/downer_b6.pk3 - added the trims macrobat suggested - adjusted the lights I think now its almost final. RE: Downer BETA 6 - Taximus - 05-09-2010 Screenshot This image was taken on b4 I think, but still show what I meant in my comments... Edit: By high quality teleporters "warpzones" I mean animated ones or the new one wich shows what's on the other side RE: Downer BETA 6 - Cortez666 - 05-14-2010 http://omploader.org/vNGJuZw So for now thats the final version. I reacted to ever critsim, so i hope the layout and itemplacement is fine for most people. RE: Downer Final - CuBe0wL - 05-14-2010 I like it. RE: Downer Final - Taximus - 05-14-2010 Thanks for the hard work Cortez Looks really great RE: Downer Final - Cuinnton - 05-15-2010 Great Improvement You know your layouts. Some things id like to improve and add detail to. Id also like to add detail to the entire level and remove some sticking points if i could. RE: Downer Final - Cortez666 - 05-15-2010 some small fixes and new textures (thanks to morphed) http://www.omploader.org/vNGJ2MA RE: Downer Final - nifrek - 02-14-2011 Wow, I've just played a duel on this map, it is AMAZING. Most Xonotic maps, in my opinion don't work that well with either fuitiex's or samual's balance except stormkeep (no balance discussion here, just pointing out that maps need work), but this one is just perfect. It might be my new favorite duel map. It's so fast and requires good timing to control items, it is very challenging because there are a lot of paths and shortcuts to catch up with your opponent. It is also very easy to learn, I only played one match and am already familiar with weapon placement and the teles. I suppose it would need different visuals, but I really hope it will make it into Xonotic as official map. But whatever you do, please do not touch item placement, because I would whine like a little girl. Also, keep the teleporters as is, they are a lot of fun, don't turn them into warpzones as I think it would break the map because it would make it way too small. RE: Downer Final - ShadoW - 02-14-2011 I gave it a fast run. I like the layout, and agree it can be really cool 1v1 map. I think Item layout is fine (tho It's just my impression since I'm not so experienced with Xonotic yet, and didn't playets it really). What I can suggest about IL - it would be good to add another armor somewhere on tha map. If I got things right there is single armor, and that additional big health item,which suppose to be major items on the map, and they will creat gameplay. Usually in 1v1 it's good and desired to have 3 major items. It adds really a lot to the gameplay, and makes a map a lot more balanced. Still good impression on that. Now, please don't take my word in a wrong way, I'm not trying to upset you, but i think the graphical design of the map could be improved a lot. Actually for me it looks like whole texturing is pretty much at beta stage. I think maps has real potential, and would really like to see it with more polished look. Same thing about the lighting. It's always worth to try to push all it's possible from the map. Also, small tip, please name your .pk3 exactly how your .bsp is named. It's a really good habit . RE: Downer Final - Cortez666 - 02-14-2011 First of all i dont know how to response to a 7 months old thread , so please dont await a good answer (02-14-2011, 04:24 AM)nifrek Wrote: Wow, I've just played a duel on this map, it is AMAZING. Most Xonotic maps, in my opinion don't work that well with either fuitiex's or samual's balance except stormkeep (no balance discussion here, just pointing out that maps need work), but this one is just perfect.i havent tried this map in xonotic, but bloodrage and red work in xonotic so i assume this one works too. (02-14-2011, 04:24 AM)nifrek Wrote: It might be my new favorite duel map.glad you like it (02-14-2011, 04:24 AM)nifrek Wrote: It is also very easy to learn, I only played one match and am already familiar with weapon placement and the teles.i doubt that. i assume its mainly, because its based on the downer map from nexuiz (02-14-2011, 04:24 AM)nifrek Wrote: I suppose it would need different visuals, but I really hope it will make it into Xonotic as official map.It was NEVER intended to be a official map fo Xonotic. I started with during the aftermath of Samual's quality initiative at the of 2009. (02-14-2011, 04:24 AM)nifrek Wrote: But whatever you do, please do not touch item placement, because I would whine like a little girl.http://www.youtube.com/watch?v=Z_cSnpoKMMk&feature=related (02-14-2011, 04:45 AM)ShadoW Wrote: I think Item layout is fine (tho It's just my impression since I'm not so experienced with Xonotic yet, and didn't playets it really). What I can suggest about IL - it would be good to add another armor somewhere on tha map.there is already more armor then health to pick up. (195 armor to 170 health (02-14-2011, 04:45 AM)ShadoW Wrote: If I got things right there is single armor, and that additional big health item,which suppose to be major items on the map, and they will creat gameplay. Usually in 1v1 it's good and desired to have 3 major items. It adds really a lot to the gameplay, and makes a map a lot more balanced. Still good impression on that.there are 4 major items 2x a 50 health pick up, 1x a 50 armor and 1x a 100 armor (02-14-2011, 04:45 AM)ShadoW Wrote: Now, please don't take my word in a wrong way, I'm not trying to upset you, but i think the graphical design of the map could be improved a lot. Actually for me it looks like whole texturing is pretty much at beta stage. I think maps has real potential, and would really like to see it with more polished look. Same thing about the lighting. It's always worth to try to push all it's possible from the map.yeah it could be more minimalistic RE: Downer Final - nifrek - 02-14-2011 (02-14-2011, 02:06 PM)Cortez666 Wrote: First of all i dont know how to response to a 7 months old thread , so please dont await a good answer Oh, yeah I was aware you released this months ago, but I just got to try it in Xonotic for the first time and thought it was worth that people and devs gave it a second look to maybe turn it into a Xonotic map. But either way, it's playable as is, so I guess it doesn't matter in the end. RE: Downer Final - Cortez666 - 02-14-2011 (02-14-2011, 02:20 PM)nifrek Wrote: Oh, yeah I was aware you released this months ago, but I just got to try it in Xonotic for the first time and thought it was worth that people and devs gave it a second look to maybe turn it into a Xonotic map. But either way, it's playable as is, so I guess it doesn't matter in the end. if you want it for xonotic, you should talk with developers about it and ask them for thier opinions RE: Downer Final - nowego4 - 02-14-2011 Mapinfo edited for: • Freezetag • Team Deathmatch • Keepaway • Clan Arena • Key Hunt It's there if you want it downer_final.mapinfo.zip (Size: 830 bytes / Downloads: 3) Also I changed it from 'type' to 'gametype'. About the map: Lava around the bottom is nice, but the bots don't seem to do as well as they did in Nexuiz. Nice job RE: Downer Final - Cortez666 - 02-14-2011 (02-14-2011, 03:57 PM)nowego4 Wrote: Mapinfo edited for: did you realized that these modes needs maps with a size this dont have? RE: Downer Final - Samual - 02-16-2011 (02-14-2011, 04:10 PM)Cortez666 Wrote:Keepaway certainly is fine here, I played it on my server.(02-14-2011, 03:57 PM)nowego4 Wrote: Mapinfo edited for: It can easily support a 2v2. |