Q: Multiple Gravity Volumes? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Q: Multiple Gravity Volumes? (/showthread.php?tid=3424) |
Q: Multiple Gravity Volumes? - Tallon - 08-23-2012 Dunno if this is the right forum, but here it goes: Is it possible to define multiple gravity directions in a single map. ie a volume trigger that sets gravity to 120 degrees horizontal by 120 degrees vertical so you fall toward a wall in that direction? RE: Q: Multiple Gravity Volumes? - Mr. Bougo - 08-24-2012 In short: no. See this thread, it's basically the same question that you've been asking: http://forums.xonotic.org/showthread.php?tid=2854 RE: Q: Multiple Gravity Volumes? - hutty - 08-24-2012 heh ... you linked the my old post thing ^^ the player cant rotate ... besides that all is possible :3 there is an entity for changing the strength of up and down gravity ... also you could use the tigger_impulse entity for more movement fun (its used for the fans in g-23 and glowplant) you can do some strange things with warpzones ... if you are clever as seen in ... http://forums.xonotic.org/showthread.php?tid=2336 |