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Silent Siege [Duel] - Printable Version

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+--- Thread: Silent Siege [Duel] (/showthread.php?tid=3435)

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RE: Silent Siege [Duel] - machine! - 08-16-2013

hmm, okey.


RE: Silent Siege [Duel] - GoregeousGuy - 11-25-2014

YOU MADE THE FUCKING BEST MAP EVER THANK YOU SO MUCH!


RE: Silent Siege [Duel] - Justin - 11-25-2014

No, Thank YOU. Without players we wouldn't have maps. I'm super elated you like it!


RE: Silent Siege [Duel] - Halogene - 11-25-2014

This truly is one of the best Xonotic duel maps, I just re-read the entire thread and apparently I never stated that o.O

For me, this map ranks just as high as stormkeep and fuse with regard to duel gameplay.

Absolutely deserved official map :oD


RE: Silent Siege [Duel] - machine! - 11-26-2014

It's an official map (https://gitlab.com/xonotic/xonotic-maps.pk3dir/blob/master/maps/silentsiege.mapinfo )! Wink

But yeah, awesome map. Though I prefer it in 2on2tdm than in duel, it's perfect size for that and provides more vertical action than the other popular 2on2 ones.


RE: Silent Siege [Duel] - Halogene - 11-26-2014

(11-26-2014, 04:47 AM)machine! Wrote: It's an official map (https://gitlab.com/xonotic/xonotic-maps.pk3dir/blob/master/maps/silentsiege.mapinfo )! ;)

I know, I was trying to say that its official status is absolutely well-deserved. :o)


RE: Silent Siege [Duel] - GoregeousGuy - 11-26-2014

(11-25-2014, 04:33 PM)Justin Wrote: No, Thank YOU. Without players we wouldn't have maps. I'm super elated you like it!

I just had my first win against RandomeR there.(I know i am a noob Tongue )I also won a round against Psycho there what i usually can't.

(11-25-2014, 06:36 PM)Halogene Wrote: This truly is one of the best Xonotic duel maps, I just re-read the entire thread and apparently I never stated that o.O

For me, this map ranks just as high as stormkeep and fuse with regard to duel gameplay.

Absolutely deserved official map :oD

True,my friend.

(11-26-2014, 04:47 AM)machine! Wrote: It's an official map (https://gitlab.com/xonotic/xonotic-maps.pk3dir/blob/master/maps/silentsiege.mapinfo )! Wink

But yeah, awesome map. Though I prefer it in 2on2tdm than in duel, it's perfect size for that and provides more vertical action than the other popular 2on2 ones.

Hmm,never played anything else than duel on it.

Before this map was there my favs were stormkeep and final rage.This beats both.


RE: Silent Siege [Duel] - Smilecythe - 11-29-2014

Only thing I dislike about this map is the mega hp room. It could use a little simpler structure imo, like maybe a teleporter instead of stairscases without any boxes and stuff that you can hide behind to. That area just feels kind of overdone and cramped, not sure how else to put it. I would propose an additional teleporter replacing the "sealed door" graphics at the vicinity of the rocket launcher which would take you next to hagar or something. It's never been very hard to defend an area in Xonotic, especially with damage through floors/mid air detonation (upper floors) and excessive electro spam (lower floors). Adding a new teleporter there could provide some intense ambush schemes to that area.

Of course, you don't have to do anything regardless the suggestion. It seems to play quite fine as it is now too although I'm never going to play it with Kojn because he's a fucking asshole in maps like this.

Angry


RE: Silent Siege [Duel] - GoregeousGuy - 11-29-2014

(11-29-2014, 02:48 AM)Smilecythe Wrote: Only thing I dislike about this map is the mega hp room. It could use a little simpler structure imo, like maybe a teleporter instead of stairscases without any boxes and stuff that you can hide behind to. That area just feels kind of overdone and cramped, not sure how else to put it. I would propose an additional teleporter replacing the "sealed door" graphics at the vicinity of the rocket launcher which would take you next to hagar or something. It's never been very hard to defend an area in Xonotic, especially with damage through floors/mid air detonation (upper floors) and excessive electro spam (lower floors). Adding a new teleporter there could provide some intense ambush schemes to that area.

Of course, you don't have to do anything regardless the suggestion. It seems to play quite fine as it is now too although I'm never going to play it with Kojn because he's a fucking asshole in maps like this.

Angry

Ok,the boxes there really aren't needed,but except for that i think it's ok.