editing nexiuz source code - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: editing nexiuz source code (/showthread.php?tid=344) |
editing nexiuz source code - Jono - 04-26-2010 just wondering, does anyone know how to compile nexiuz from source code? If so, could you please tell me, as i would like to make some modifications to the kill messages. I don't have the intentions of making major changes to the source code, but i would like to try some little ones, but would also be more than happy to change textures/sounds/music/pictures and *possibly* learn how to make maps and 3d models. RE: editing nexiuz source code - disappared - 04-26-2010 should be simple enough although it is platform specific. on linux you just check out the main git branch. go in to the Xonotic dir in a terminal and type in "./all update" and after it is done type in "./all compile" and it will compile everything. Then type in "./all run xonotic" and it will run the game. I have no clue how this would be done on windows although it might work if you used "win-bash" to run the "all" script RE: editing nexiuz source code - Jono - 04-27-2010 Thanks, I do run Ubuntu as my main os so this should work fine. Howerever, this is what is prints out jonathan@galaxy:~/Desktop/nexiuz2/Nexuiz$ ./all update bash: ./all: No such file or directory And by the way, what is a "main git branch"? sorry if its a noob question. RE: editing nexiuz source code - tZork - 04-27-2010 You want http://www.alienTRAP.org/ for Nexuiz. This forum abt Xonotic, while spawned from Nexuiz its not the same thing (specially not when it comes to the build system). Go here http://dev.xonotic.org/projects/xonotic/wiki/Repository_Access to find out how to access the Xonotic code and data. |