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[FINAL] Fuse by cityy - Printable Version

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Pages: 1 2


RE: [v12/09/12] ctXdm1 by cityy - Justin - 09-12-2012

Cityy: You just crossed the line of mapping and pushed it into a crazy level designing! I haven't tried the last version yet, but I ve seen already screenshots. Stunning! Very well choosen skybox and colors! Overal seems equally designed. Every single brush fits in perfectly... Great job!


RE: [v12/09/12] ctXdm1 by cityy - zeroql - 09-12-2012

Hey cityy more demos for you on v2 of map Smile

Total control of map:

http://88.198.17.137/_files/Demos/zeroql/zeroql_vs_maddin_2012-09-12_19-23_ctxdm1_v2.dem

One win one lose vs shogun, ggs

http://88.198.17.137/_files/Demos/zeroql/zeroql_vs_shogun_map1_2012-09-12_19-37_ctxdm1_v2.dem
http://88.198.17.137/_files/Demos/zeroql/zeroql_vs_shogun_map2_2012-09-12_19-49_ctxdm1_v2.dem

I also think u should replace mashinegun with crylink Smile and now map seems to be more contrling


RE: [v12/09/12] ctXdm1 by cityy - shogun_assassin - 09-12-2012

These are my POVs vs ZeRoQL on the v2.

https://docs.google.com/open?id=0B2iAFgS9tBVhUnp2MWNzVmNWQTg
https://docs.google.com/open?id=0B2iAFgS9tBVhdWN1WHQtLVdzdEU

I like it. Btw, asyyy hates you because you didn't rename pk3 or bsp. I'm for crylink too because currently MG is weak but it can become super-deadly LG so it's difficult to decide where to put it.


RE: [v12/09/12] ctXdm1 by cityy - Majki - 09-12-2012

https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/34.jpg

Shit just got real. Go go go cityy!


RE: [v12/09/12] ctXdm1 by cityy - cityy - 09-13-2012

Thanks for the positive feedback and the demos guys! Feel free to post anything that comes to your mind.

(09-12-2012, 11:21 AM)rocknroll237 Wrote: Be sure to update the first post with Beta IV. It's a lot easier! Big Grin

I usually do; just ran out of time yesterday. :p


RE: [v12/09/12] ctXdm1 by cityy - zeroql - 09-15-2012

new video




RE: [v12/09/12] ctXdm1 by cityy - Mirio - 09-15-2012

This map is quite fun to play! Smile

http://stats.xonotic.org/game/67260
http://stats.xonotic.org/game/67269

Demos:
http://www.fileden.com/files/2007/7/1/1229481/2012-09-14_21-22_ctxdm1_v2.dem
http://www.fileden.com/files/2007/7/1/1229481/2012-09-14_21-41_ctxdm1_v2.dem


RE: [v12/09/12] ctXdm1 by cityy - cityy - 09-16-2012

Thanks guys!

@ Mirio: I noticed you don't use some of the jumps on the map (i.e. at Mega) - how come?


RE: [v12/09/12] ctXdm1 by cityy - Mirio - 09-16-2012

I tend to fail some of those jumps and it's feels I am faster the way I do it, although there are lot of fails anyway. Tongue Have to practise the map more I guess.

The entrances to other rooms are kind of too narrow I think, got stuck sometimes.


RE: [v12/09/12] ctXdm1 by cityy - s1lence - 09-16-2012

are you going to rename it for final release?

ctxdm1 is a bit cryptic and not memorable.


RE: [v12/09/12] ctXdm1 by cityy - cityy - 09-17-2012

I will change it for sure. Smile


RE: [v12/09/12] ctXdm1 by cityy - s1lence - 10-15-2012

hmm.

the 2d wires hanging down kinda bother me.
they look cheap.


RE: [v12/09/12] ctXdm1 by cityy - asyyy - 10-15-2012

I don't care much how they look but I get stuck on them when jumping to megahealth and you can also camp up there :/ (if you mean those)


RE: [v12/09/12] ctXdm1 by cityy - Matuka - 10-15-2012

(10-15-2012, 03:48 PM)asyyy Wrote: I don't care much how they look but I get stuck on them when jumping to megahealth and you can also camp up there :/ (if you mean those)

They're 3D, not 2D. Also you can easily be spotted up there, it doesn't provide any cover and with the small space you can't immediately escape with speed. Personally I like them from an aesthetic standpoint, but I'd remove the clip that they have around them.

That, and the boring lighting are the only things that I don't like about thee map. I suggest intensifying it. For example, the red/orange lights in the lava room feel too weak and don't really have that strong effect I would imagine them to have. etcetera.


RE: [v12/09/12] ctXdm1 by cityy - cityy - 10-18-2012

I meant to make those wires nonsolid but forgot to do so; I'll put it on my todo list.
Regarding the lighting, I agree something about it is strange but I fail to figure out what it is. I don't think the light sources lack intensity; it might be the skylight having too much intensity and weakening the lighting contrast. I already made my own version of the heaven sky shader but it seems to be too bright still. I'll try to investigate.
I've already finished up the map locally; added ad boards and details to the last bland spots -- I will upload it as soon as I get internet in the new appartment.

On a side note, I started another duel/2on2 map out of boredom and I will be looking to upload that as well.


RE: [v12/09/12] ctXdm1 by cityy - Halogene - 10-18-2012

Totally looking forward to your future contributions!


RE: [FINAL] Fuse by cityy - cityy - 11-08-2012

FINAL
08/11/12

Changes:
- finished up texturing and detailing
- replaced MG with crylink
- changed name to "FUSE"

[Image: fuse.jpg]

Download:
- Dropbox 7.8MB

DONE!


RE: [FINAL] Fuse by cityy - Majki - 11-08-2012

Amazing.