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In-Depth - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: In-Depth (/showthread.php?tid=3495) |
In-Depth - Debugger - 09-13-2012 In-Depth is a small and enclosed map. As I already had the layout of this map I just decided to finish it and here it is. Its a quite small map indeed but I didnt want to scale it up yet because a lot of the trickjumps wouldnt work anymore. Anyway I think that also duels could be quite interesting on this map. Supported gamemodes are: DM, CA, LMS, Arena, Rune, KA, KH, FT I didnt add tdm to this list yet as the map is too small for it imo (even for 2v2). I could add it later if wanted. Download: In-Depth.pk3 Some screenshots: ![]() ![]() ![]() ![]() ![]() RE: In-Depth - DarkSlayer - 09-13-2012 really nice map, dont scale it up! nice size for the type of gameplay your going for RE: In-Depth - TourianTourist - 09-20-2012 (09-13-2012, 02:05 PM)Debugger Wrote: Supported gamemodes are: DM, CA, LMS, Arena, Rune, KA, KH, FTWhy wouldn't you add support for TDM, but for CA, FT or KH, which are all team based modes? In fact a nice intense 2v2 would make much more sense here than a match of CA or KH, where you usually have more than four players. ![]() Otherwise very nice duel map. I like how you positioned the Mortar, Nex and Hagar on ledges, makes them more dangerous to get. The visuals are little bit boring, but that's not a problem. Certainly fits the purpose of this map. I do not like the position of the portals though. If you speed through the portal near the Electro you run right into a wall, duh. The exit should be next to the Crylink, so that you would follow the line of health vials and keep momentum. So, yeah, I would change the portal and add TDM to the list. RE: In-Depth - Justin - 09-22-2012 Ok, First things first: Nice map, I like the simplicity of it! Layout well designed. Good job! I prepared feedback for you: One corridor near the nex gun area is too narrow: ![]() In here (staircase) I constantly BUMP my head of the low ceiling: ![]() Jumppad models should be placed on steep platforms or remake them into launch pads: ![]() ![]() Make clipping on the light on the ceiling so laser jumping players aren't blocked: ![]() Going to the outside area you see nothing beside the ledge of the corridor, it like the map ends there (dead end) but its not truth, fix it: ![]() ![]() Make jumppad trigger bigger here: ![]() Teleporter CANNOT teleport you right into the wall! Its confusing and pesky: ![]() RE: In-Depth - Debugger - 09-24-2012 Thank you very much for the input guys! I'll keep working on the map and will release a new version with improvements soon. RE: In-Depth - Debugger - 09-28-2012 Updated first post plus new download link. The latest version contains some changes: * Some clipping issues fixed * Fixed some jumppad positions * Added tdm support * Changed the position of a teleporter What I didnt change so far are the "dead ends" Justin talked about and the background of the teleporters. RE: In-Depth - zykure - 09-28-2012 Yeah dude, keep it coming! ![]() This map felt awesome the first time I played it, and it's already one of my favorites in minsta mode! I can only imagine how cool it will be once you implemented the suggestions by Justin... =) RE: In-Depth - Micha - 09-28-2012 I also like it in minsta. Still have to learn it by heart but it's a good addition ![]() RE: In-Depth - kojn^ - 09-28-2012 Played it in minsta today, seemed like a really good minsta map to be honest! Enjoyed it. RE: In-Depth - zykure - 09-29-2012 (09-28-2012, 04:12 PM)Micha Wrote: I also like it in minsta. (09-28-2012, 05:45 PM)kojn^ Wrote: Played it in minsta today, ... Seems like everyone loves this map especially in minsta - good thing I asked RoKenn to put it on the server when Debugger published it back then ![]() Anyone else get this "farewell-ish" feeling on that map? Imho both maps have some aspects in common (although you don't fall off the map as often as on farewell). RE: In-Depth - TourianTourist - 09-29-2012 Much better now with the change of teleporters, thank you! And thanks for TDM support! Definitely a keeper. |