[SUGGESTION] Xonotic HUD - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Xonotic HUD (/showthread.php?tid=3567) |
Xonotic HUD - zeroql - 10-09-2012 Ok we need to improve hud for xonotic now here is what i think should be added Current my hud how it looks like: We need competition hud, something like this: We need item pickup timer: Quad kill counter: Teamoverlay, so we can know where are our teamm8: These are just few things xonotic needs, also cvar for followkiller would be needed for spectating part. Your suggestion / thoughts ... ? RE: Xonotic HUD - FruitieX - 10-09-2012 Yes please. I always wondered what HUD you were using in your videos, it looks fantastic! RE: Xonotic HUD - s1lence - 10-09-2012 Pretty nice zeroQL. I have a few gripes though: I don't think many players are going to agree with pickup timer, it should be for spectators only. Quad Kill counter isn't really usefull, it's just there to make you feel awesome. I don't think your team overlay is well-designed, but I like the idea. Since panelHUD has a built-in grid system it's probably a very powerful tool for typographic design of the HUD RE: Xonotic HUD - zeroql - 10-09-2012 ofc spectators only thats the reson for compHUD, all these pictures are just raw samples RE: Xonotic HUD - Maddin - 10-09-2012 Well, as you can configure the complete HUD it doesn´t really matter... so it´s not very relevant. Everybody prefers other settings. RE: Xonotic HUD - s1lence - 10-09-2012 (10-09-2012, 05:44 PM)Maddin Wrote: Well, as you can configure the complete HUD it doesn´t really matter... so it´s not very relevant. Everybody prefers other settings. Kinda agree. If panelhud can be made slightly more customizable we should focus on providing an eyecandy but useful HUD for the default experience. |