possible bug - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: possible bug (/showthread.php?tid=3586) |
possible bug - hutty - 10-14-2012 apparently the masked player model loses its mask when looking at its own reflection ... unless you are looking with binoculars .... (the zoom key) bugshot0001.jpg (Size: 74.62 KB / Downloads: 98) bugshot0002.jpg (Size: 52.06 KB / Downloads: 98) kinda strange .... xonotic 0.6 RE: possible bug - s1lence - 10-14-2012 wat RE: possible bug - Mr. Bougo - 10-15-2012 Hutty, if that happens with autobuilds, please make your bug reports on http://dev.xonotic.org/ otherwise it will never get noticed and fixed. Also give your graphics settings in the report, maybe. RE: possible bug - rocknroll237 - 10-15-2012 Omg, they have faces? RE: possible bug - aa - 10-17-2012 Wait, you dont want to say that... player odels have faces? oh no! will never be able to kill them again!! I was so sinfull! should become a pacifist... and qa hippy as well.... just in case, you know? MAYBE THIS HAMMENS BECOUSE OF layers of mesh being too close to each other?polygons i mean. When they are close to eachother layrs can be rendered incorectly. RE: possible bug - hutty - 10-20-2012 more investigation shows that it happens all the time when player is viewed third person ... I believe it has to do with lod (i have it set to a very low detail) |