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[SUGGESTION] Competitve tdm 4v4 maps. - Printable Version

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Competitve tdm 4v4 maps. - Finko - 11-21-2012

Yay, i see some problem with tdm 4v4 maps, we have only 3 good competitive maps (atelier, dreadfull place and osp), and 2 from these 3 ports from quake, its means...WE NEED MOAR!111. I know we have awesome mappers in xonotic, so maybe they make some 1-2 real deal tdm 4v4 competitve maps?


RE: Competitve tdm 4v4 maps. - s1lence - 11-21-2012

i would like to see minideck played in a high skill match.

I think it would be an interesting experiment.

zeroql and asyyy couldn’t be on the same team though.


RE: Competitve tdm 4v4 maps. - Mirio - 11-22-2012

[Image: 30613520.jpg]


RE: Competitve tdm 4v4 maps. - machine! - 11-22-2012

+1 Mirio Big Grin


RE: Competitve tdm 4v4 maps. - kojn^ - 11-22-2012

Well we had duel, nexball and CTF mapping competitions, next one should be TDM maps realistically.


RE: Competitve tdm 4v4 maps. - Diomedes - 11-22-2012

(11-21-2012, 11:08 PM)s1lence Wrote: i would like to see minideck played in a high skill match.

I think it would be an interesting experiment.

zeroql and asyyy couldn’t be on the same team though.

Minideck?Big Grin

Yeah, we definately need more TDM maps, I suggested a TDM mapping contest on IRC already yesterday.


RE: Competitve tdm 4v4 maps. - s1lence - 11-22-2012

(11-22-2012, 06:34 AM)Diomedes Wrote: Minideck?Big Grin

it would be fun to watch. it would be a contest between zeroQL and asyyy to get to the nexgun, and then their teams to defend them.


RE: Competitve tdm 4v4 maps. - Smilecythe - 11-22-2012

What factors makes the map count as 'competitive'?


RE: Competitve tdm 4v4 maps. - s1lence - 11-22-2012

(11-22-2012, 04:11 PM)Smilecythe Wrote: What factors makes the map count as 'competitive'?

no tubas.


RE: Competitve tdm 4v4 maps. - kojn^ - 11-22-2012

Basically Smilecythe, a map that is balanced enough (and big enough), for say 2v2 - 4v4 TDM gameplay at a competitive level. E.G not 4x 100armours on the map, not putting the hlac in, no tuba. Normal core weapon's, different area's of the map e.g different rooms, more complex build then standard pub maps, a balanced map, so not everything on all one side, different area's for team's to be able to control, quad/shield (or maybe both).

That's a good list there. Actual building of a map is down to a mapper ofcourse, if it flows well and fit's for 2v2 - 4v4 TDM gameplay and allows the above mentioned stuff then it's likely it will be liked by the competitive community.


RE: Competitve tdm 4v4 maps. - hutty - 11-22-2012

[Image: 4LHtsUrRmBM9O9elMyBAKg]

... although the lack of hlacs is not really in the favor of the hutty sector of competitive gameplay


RE: Competitve tdm 4v4 maps. - s1lence - 11-23-2012

hutty that one time on the vehicles sever Wrote:actually, HLAC is kind of U.P. ...



RE: Competitve tdm 4v4 maps. - hutty - 11-24-2012

just because the current balance under powers it does not mean that it is useless ...


RE: Competitve tdm 4v4 maps. - Cortez666 - 11-29-2012

http://forums.xonotic.org/showthread.php?tid=2757&pid=36681#pid36681

well its there you just need to play it