A huge outdor map... maybe - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: A huge outdor map... maybe (/showthread.php?tid=371) |
A huge outdor map... maybe - unfa - 05-02-2010 Just started some big thing. There is a big underground complex as shown on the drawing. Maybe that could be a base for some huge map? CTF maybe? Or ONS? [BLEND] [IMAGE] [IMAGE] RE: A huge outdor map... maybe - Cuinnton - 05-03-2010 mm nice, a vehicle map will be needed eventually. If you want it to be a ctf or carnage map likely to get in game, symmetry will be important RE: A huge outdor map... maybe - unfa - 05-03-2010 (05-03-2010, 03:35 AM)Cuinnton Wrote: mm nice, a vehicle map will be needed eventually. If you want it to be a ctf or carnage map likely to get in game, symmetry will be importantWhat do you mean by 'carnage'? Symmetry: well this is trurly asymetrical so I think it may be working for ONS maybe or just a big deathmatch map. There are some asymetrical CTF maps anyway, maybe that would work too. RE: A huge outdor map... maybe - Roanoke - 05-03-2010 What would be cool is a garage for vehicles. You need to press a button to open the door, and inside is a shiney new spiderbot. Though, vehicles are, of course, not ready. RE: A huge outdor map... maybe - Flying Steel - 05-04-2010 Well vehicles will be not ready for a lot longer if mappers don't produce inclusion-quality maps that can physically support them, before their code is ready. So we should really encourage this kind of effort, methinks. Plus vehicles could very well be released with 1.0 in the end anyway. Already this version is laden with a hefty to do list, so it isn't unreasonable that by the time it is ready to ship, so will vehicles. RE: A huge outdor map... maybe - unfa - 05-04-2010 (05-03-2010, 06:09 PM)Roanoke Wrote: What would be cool is a garage for vehicles. You need to press a button to open the door, and inside is a shiney new spiderbot.It is my dream to have some cool vehicles in this game and then - combine real (not on foot) racing with destruction derby with team deathmatch! Just a dream... RE: A huge outdor map... maybe - Tei - 05-04-2010 Maybe surfaces sould have a special flag to indicate that are open areas. The type of lighting that the game use is Ok for cave's and interiors, but looks strange on the exterior. The tiny iluminated area that follows rockets don't make much sense. On exteriors you don't want lightmaps, you want good shadows proyected on the maps and objects. RE: A huge outdor map... maybe - Vael - 05-04-2010 A rocket engine doesn't waste some of its energy as light energy even outside? I never knew that Tei. Sure, it would be diminished outdoors during the daytime, but I think a rocket would still illuminate some dark areas as it flew by regardless. Unfa, for a big outdoorsy map check out Evergreen. Its actually a remake of a map from Tribes 2, it should be able to give you some good ideas as far as designing for vehicles. RE: A huge outdor map... maybe - unfa - 05-04-2010 I can't download the Evergreen by Spelio. Maybe that is the reason: http://forums.xonotic.org/showthread.php?tid=384 RE: A huge outdor map... maybe - Sepelio - 05-04-2010 Yes the map was hosted on Omploader. Dont worry though I do still have all the files for it here. If anyone wants them just PM me RE: A huge outdor map... maybe - Vael - 05-04-2010 Sep, thanks for that map and thanks for those youtube tutorials! You win 8672536 Internets! RE: A huge outdor map... maybe - Tei - 05-07-2010 (05-04-2010, 10:22 AM)Vael Wrote: A rocket engine doesn't waste some of its energy as light energy even outside? I never knew that Tei. Sure, it would be diminished outdoors during the daytime, but I think a rocket would still illuminate some dark areas as it flew by regardless. Is not important what it does, because you can't know it. You have to trusth your eyes, and your eyes will not see the light from a rocket shot in a open area in light day. Hell.. the light from the rocket will blind your vision a litte. Only on a cave on really dark night with a rocket fliing really low, you will see the type of lighting that lightmaps on nexuiz create. Maybe another approach to fix thiss, is make some light sources create not shadows, nor iluminate surfaces, only have a halo. |