How do I import player's head? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: How do I import player's head? (/showthread.php?tid=3711) |
How do I import player's head? - dzom-dzom - 12-01-2012 Hi! I'm not sure if somebody already asked this question, since I'm total newbie ^^ Anyways, I'm done modeling player's head (in blender) and I'd like to import it to xonotic. The problem is I cannot find information on how to do this. The only thing I found so far is: http://dev.xonotic.org/projects/xonotic/wiki/Blender_to_IQM, and after opening erebus.blend I've notice that head and body are two separate objects. So my question is: Is there a way to import only player's head into xonotic (and if so, are there general rules about size, position etc.?) or do you have to make the whole model? thanks in advance! p.s. quake 3 arena: it was possible to import player's head... RE: How do I import player's head? - poVoq - 12-01-2012 As far as I know, there is no system similar to Q3's. So yes you would have to manually change the erebus head and export the whole model. RE: How do I import player's head? - dzom-dzom - 12-01-2012 Thanks! ^^ |