How to expert .iqm with shape keys?? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: How to expert .iqm with shape keys?? (/showthread.php?tid=3891) |
How to expert .iqm with shape keys?? - yuyusama - 01-23-2013 I`m making character model by blender 2.63. Using shape keys ,i change model face. (like smile ,angry etc.) On blender ,that works good. But export for iqm, which does'nt change face in Xonotic. I`m using this exporter. http://lee.fov120.com/iqm/ Is iqm exporter not supported "shape keys"? And how to export shape keys with iqm. Thankyou p.s. I only import model from MMD. I dont make this model. hehe RE: How to expert .iqm with shape keys?? - poVoq - 01-25-2013 No, IQM does not support shape keys, it is a purely skeletal based format. In fact you will rarely find a game that supports shape keys (most use facial bones for a similar effect). Much to my surprise I recently saw that Lips of Suna (which also seems to fit better to your model) seems to support Blender shape keys. http://lipsofsuna.org/ edit: no idea what you mean by MMD, but generally it is not ok to rip some-one elses model. On Blenderswap there are plenty of nice anime like models though. RE: How to expert .iqm with shape keys?? - yuyusama - 01-29-2013 Thank you poVoq . I give up to change face in xonotic. >edit: no idea what you mean by MMD, but generally it is not ok to rip some-one elses model. On Blenderswap there are plenty of nice anime like models though. yes. I think ripping without modeler's permission is bad. I will be careful. thanks ! |